Showing posts with label Experiment. Show all posts
Showing posts with label Experiment. Show all posts

Tuesday, 8 December 2015

The New(-ish) Punisher: Nice bonus, wrong hull

It would be fair to say I'm out of New Eden at this point. My subscription has lapsed, and I don't have time to really do anything in it these days.


My recent forays into Physics have turned me into a Physics teacher. Ironic, or merely inevitable, I'm not sure.


Either way, in between writing reports for my classes, my mind wandered over to what's happening in space these days, apart from the usual ground breaking discoveries which people now consider mundane (we took a picture of Pluto guys!). I went to the Features and Ideas section of the Eve-O forum, which is my usual stomping ground for intellectual stimulation. Most ideas there lack thought, but the creativity is abundant!


I noticed this: Balance Smorgasbord.


It certainly is a delight of different updates!


The punisher caught my eye as significant, however.


It's gaining a turret, dropping its damage bonus for the old cap bonus. Nice, but I think the Rifter would be the better hull to put that on. 4 turrets and application bonuses make the Rifter into much more comfortable ship to fly, rather than operating on the knife edge between heated scrams and fall-off.


So nice bonus, but the wrong hull there.


It did get me thinking about the Tormentor (which also got a buff) and the Punisher though.


Why doesn't the Punisher have drones?


I get that the Tormentor is the starter ship for the high firepower Amarr ships, sporting a pair of drones in addition to its 3 lasers. It also has the mid slots to fit a full trinity tackle, meaning it has a chance to dictate range. The only downside is capacitor management, and less tank than the Punisher. It's faster too, hence why the Tormentor is picked more for solo work.


The problem is this: the Tormentor has all the options, and redundancy built in.


It has the mid slots to dictate range, or at least mitigate the effect of faster ships. The good optimal on pulse lasers does the rest. It has the drones to pick at kiters who can stay out of range, and again, the web and scram to catch kiters with some clever maneuvering.


The Punisher has the same effective range, but no way to keep it's target where it wants it. It can barely catch up to targets either. There is simply no answer to a kiter beyond tanking the damage, and hoping for rescue. Even if you manage to slingshot a kiter, with no web to stick them in place, they're going to be able to coast past your scram range.


I want to suggest that the Punisher either get a mid-slot or a drone bay comparable to the Incursus. And I'm more in favour of the drone bay.


Just as with the Incursus, that single drone gives the Punisher hope against kiters, where its tank can absorb incoming fire, with the drone wearing down the opponent. It mirrors the Incursus nicely, simply swapping a resistance bonus for a rep bonus. Incursus still has the edge being lighter on its feet, and the Punisher retains its good damage application.


Two drones would be an extravagance, and negate the advantage of the Tormentor.


That said, I'm genuinely hopeful for the new (-ish) Punisher. More gank and tank may help it out. I doubt pilots will be encouraged to use it solo though.


And yes, I know not every ship should be designed with solo warfare in mind, but I don't like fleet fights, and I talk for my particular combat style.

Edit: I wrote Tristan earlier, when I meant Incursus... and I wrote it several times too. Let this be a lesson; never blog whilst tired.

Wednesday, 27 May 2015

Wormholes: Basic Gravity

... or just making sure the laws of Physics are consistent in the cluster before going forward.

I had to do maths today, so to make up for it, here's a picture of the ISV Rhys Tai, my current ship.


Beautiful shot of Caroline's Star in the background.

I started with the assumption that gravity as we know it still applies to New Eden. If I were thinking meta-game, I doubt the developers would create a whole new set of Physics to create their universe. However, a lot of Physics does come down to constants, and once the equations are set, it's relatively easy to sneak some curve balls in in there.

So. Basic gravity.

The force of attraction due to masses of objects is ancient science.

These laws were laid down before even the Amarr and Khanid got off our planet. How they weren't lost under a deluge of religious dogma, I don't know. I can only hope reverence for the EVE Gate made such advances possible. But I digress.

The equation is relatively simple:


This is where m1 and m2 refer t the objects being attracted to each other, and r is the distance between them. G is a universal constant, used to equate mass, distance and force. And that's what we just need to test now. 

If that G constant is different then we essentially need to start all over again understanding New Eden Physics. Happily, testing it really isn't that hard for a capsuleer! 

The part of the equation we need to test is this bit in red:

This bit describes our surface acceleration on a planet.You might have seen this as a 'g' back in school (usually as a very human friendly 9.8m/s^2).

As capsuleers, our pod and ship sensors give us access to a whole bucket load of information we'll never need. Fly out to a planet, and check its information, and you can get its mass, radius, and even its surface gravity. Which means we can safely check our equations work, without too much hassle.

So that's what I did. 



These are some planets in the Shamahi system. Low-sec in case you were wondering. There's also Shamahi 9 up in the first picture of this post. Well done to Angry Gamers Incorporated for securing some POCOs in this system!

I checked the data, did the maths, and good news! Our basic equations for gravity, and the constants used hold up in the cluster... at least for this system. To be sure, we still need to check if this holds up in more exotic spaces (wormholes and Thera in particular).

But for now, I'm satisfied that my basic understanding of gravity can be applied in New Eden. I wasn't really expecting to find anything different, but it's always a good idea to check the basics before running off into black holes.

Now for General Relativity, and seeing which parts match up to our wormholes.

Sunday, 3 November 2013

Trade Log: Market Experiments

Every now and then, I like to experiment with the market.

Now, don't get me wrong, I understand my master's orders... I still maintain my other business. But when those a stable, such as now, even the clink of coin flowing into the bank can become dull.

When this happens I like to fiddle with market forces and see what the results are. My goals with trading are to keep my master happily supplied with ships to blow himself up in, but since that Slicer of his hasn't gone boom yet, we have a bit of a breather.

Today's experiment: Volume increases in Hek.

Traditionally, Hek is good for it's low volume, but wide margins. There's money to be made if you're patient, and don't expect ISK to pour like a waterfall, but more like periodic geyser.

The downside to high margins is that volume of sales are low. So, the idea is simple: lower sell prices, and raise buy prices, to see if we get more product mobility. I'm going to invest a relatively small sum, and see what the results are. I'll track the progress, and see if I can update you guys on how it goes.

Theory: Decreasing the gap between Buy and Sell orders will make items sell faster.

Counter argument: Market is already balanced due to laws of supply and demand. Basically, the amount of items flowing already satisfy the people living in Metropolis... in which case, we'll see no change.

Why?: I have a soft spot for Hek. I've pretty much made all of money here, and, well, my family came from here.

End Date: 03/12/2013 (Subject to my Master's needs)