Showing posts with label Slicer. Show all posts
Showing posts with label Slicer. Show all posts

Thursday, 7 November 2013

War Record: Compounding stupidity

The Kataphract Slicer was handily destroyed by a Firetail, fit with both a scrambler, tracking disruptor, neutralizer and webifier.

Even though the Slicer could brawl in a pinch, the guns were disrupted, speed limited to about 100m/s and the capacitor drained. The fight was ended within seconds, and the Firetail's shields barely scratched... which didn't matter, as he was fit with an armour plate.

How do I know this? Civility and diplomacy. I congratulated him on his victory, and politely asked for his fit, which he was kind enough to send me. Remember, the Arcani are pledged to learn from shadows.

How did this happen?

I warped to an acceleration gate, where he was already orbiting. Foolish. He locked me up faster than I could get away, and from then on, I was doomed.

Review

So what could have been done better? Simple enough: don't warp so close to the acceleration gate. Warping to the complex itself always lands you at a beacon, but the acceleration gate can be approached more cautiosly.

New routine: Warp to 30km.

This engagement again highlights my weakeness towards Electronic warfare, and close quarter fighting in general. I dislike brawling. I believed it to be the domain of gutter fighters, and the unthinking brute. This fight has taught me better.

Minmatar ships, whilst they can be adequately fit for long range warfare, are ambush predators. These are the weapons of guerrillas and terrorists, not the true fleet ship. They have their advantages in catching the enemy off guard, and doing unexpected tactics.

Amarr ships, whilst they have an edge in conventional fights, have limited tricks up their sleeves. They are soldiers weapons, designed to exemplify traditional combat values: firepower, damage application, and defense.

My training so far has just been with Amarr tactics. Clearly, I cannot win by simply understanding these tactics. I will learn how to fight like a Minmatar. Once they are understood, they can be defeated.

My kill counter will be reset. I still have yet to check off the first step on my plan.

***

The next loss was hardly even noteworthy. Experimenting with a Slasher, I landed at a complex I expected to be empty, only to find 3 frigates already brawling. The reason: my D-Scan setting were wrong.

Utter stupidity.

To be honest, those pilots should have taken my clone as well. I deserved that.

Review

Check your settings. Idiot.

As my old teacher used to say, on a week like this, it's time to put down your gun, make yourself some tea, and contemplate your multitude of sins. 

Saturday, 2 November 2013

War Record: My weak spots

Some things confound me more than anything else. My weak spots, whilst obvious, is no less frustrating for being so. In fact, it's much more irritating because of it.

On a recent patrol, I took my Kataphract Slicer into a Medium complex. The Republic Fleet cruiser gurading it was relatively easy to take down... a close orbit of less than 5km meant it's slow guns couldn't track the agile Slicer.

This was the first time I had entered a Medium Complex, and I was looking forward to finding what targets I would face. A cruiser? A destroyer? What ship would seek to end my Kataphract's survival streak?

A pirate frigate appeared on scanners.

Disappointing, but I readied my weapons, and quickly exained what type of vessel it was.

A Maulus. An Electronic warfare ship, specializing in Sensor Dampening. It also fields drones, making it an excellent kiter.

Sensor Dampeners do exactly as the name suggests. They reduce your locking distance, or increase your locking time. For a kiting ship, this is effectively a combat nullifier... if you can't lock a target at range, your strategy is useless.

But, foolish and cocky from my recent good luck, I attempted to close to short range against the frigate, loading Multi-frequency crystals, determined to brawl the target down.

The Maulus entered, and sure enough, the Sensor Damp hit, bringing me down to a limited lock range. What followed was the most tragic display of piloting on my part, and an excellent display on his. He was similarly fit with a MWD, and could kept out of range of Kataphract, sling-shotting around me with ease, his drones pummeling my ship.

I believe I got off one salvo on him.

Seeing my armour slowly whittled away, I decided disgression was the better part of valour. I overheated my MWD and burned away, putting enough distance between him and myself to escape.

After a quick compliment on his skill, I left the system, soundly defeated, my tail between my legs.

Review

This patrol highlighted all of my weak spots, and lays them bare for me to think upon.

First of all, over confidence will get you killed. I underestimated my opponents advantage, and did not act cautiously enough when attacking a new threat. Lesson learned: act with caution against EWar frigates.

That said, I do not know the weakness of the Maulus. I assumed paper thin defenses, but that's not something you can count on when you can't even lock. Does it have low speed? If I destroy his drones, is he out of options? These things I must know.

Second, my piloting skills are terrible. The Kontos Exectuioner largely removed this problem for me, the equipped Webifier allowing me to make mistakes and maintain distance at the same time. I've come this far by working around my problem. I must tackle my failings head on.

Third, I have not considered defenses against EWar. I was unprepared to counter Sensor Damps, despte having lost a ship to one before. I lost a Coercer to a Hookbill wielding a Sensor Damp (I can't find the kill mail... I do however have an odd capsule loss I don't remember). I must find a defense against Sensor damps...

All in all, a reminder that I have much to learn from these shadows.


Wednesday, 30 October 2013

War Record: Return of the Kataphract and Anti-Piracy

My return to the Crusade, and the first flight of my Kataphract Slicer, could not have had a more fitting story.

My first patrol point put me on course for Taff. I have a strange fascination for this system. It presents a unique opportunity within the Crusades fighting zone... that of a civilian refuge. Some pilots on the Minmatar side who live there, the corporation Taff as Nails, recognize this too, calling it Fortress Taff. It is a cul-de-sac  collection of systems, easily defended, allowing exploitation of the resources.

But enough of that. My first stop proved to be in Gulmorogod. A minor Minmatar complex's cloak failed, and I quickly took the initiative to claim it for the Crusade. As I was overseeing the handover, a rookie pilot warped in.

If you are a new Crusader, be warned: this can lead to your destruction.

Typically, the more psychotic militia pilots will shoot you on site, for two main reasons.


  1. They believe you to be a spy
  2. They believe you to be a thief of Loyalty Points, the currency used to curry favour with the Crusade quartermasters.


Happily, I am not as paranoid or greedy as the common mercenary. My slave provides me with ample funds, and the Crusades armoury merely provides the occasional bonus. I gave the pilot some advice, and offered him the credit for the capture. He was greateful.

Unfortunately, as we were speaking, two pirates attacked! A Punisher and a Rifter, exploded into the station!

To my shame, I lost contact with the rookie pilot, and set myself to the task of destroying the Rifter. It went down surprisingly quickly, no doubt in thanks to the Kataphract's boosted lasers. I turned my attention to the Punisher, and stripped it's shields, before it escaped. An error on my part... I must pay closer attention to my Warp Disruptor.

I messaged the rookie pilot, and thankfully he had escaped unharmed. I think that seeing his companion fall so quickly had him rattled, and he lost concentration. The rookie pilot came back, and he took the complex, planting a Ni-Kunni marked Amarr flag on the station.

Good for him. New pilots should be shown leniency by their militia mates, and more importantly, shown how to survive. I wish him luck in his future patrols.

Continuing with my journey...

In Taff, another complex presented itself for capture. I leapt to the attack, sweeping away the lonely Minmatar regular fleet frigate, again, overseeing the removal of Matari personnel. As soon as it was captured, another pirate attacked!

This time, a Dramiel, one of the most powerful frigates in New Eden. I stuck to my plan, blazing away at range. it launched drones which hammered away at my shields. A quick ammunition switch to Multi-Frequency allowed me to damage his drones enough to force him to disengage.

I was migtily relieved, and cngratulated him on a battle well fought. He invited me to another duel, which I politely declined. If you think me a coward, then I can only excuse myself by saying my objective was complete in that system. Taff was brought to a vulnerable state from my capture, and I had other appointments to keep.

On the return home...

My flight home proved very eventful.

After a few hours stay in a Crusade held station, I took to capturing another minor complex, this time in Kourmonen. This system is usually a hive of Republic capsuleers, but I was looking to test the limits of the Kataphract Slicer.

Again, as I was capturing, a pirate attacked!

This time a Firetail. This time, the pirate had equipped a Micro-Warpdrive, and caught me with a Scrambler and two Webifiers. I was clearly a dead man, reduced to under 100m/s of speed.

But let it never be said that a Khanid goes down without a fight!

With a lion's roar I pushed my modules to their limits. I would not allow this rat to sully the maiden voyage of Kataphract! I would not allow this predator of the weak to dishonour the Khanid way of combat!

My armour repairer worked furiously as plasma bullets and EM rockets hammered away at my armour. My pulse lasers burned brightly, sending pure white rage into his hull!

The Kataphract was brought into structure, unable to keep the barrage of damage away.

Suddenly, the deadly percussion stopped. The Firetail detonated into a ball of flame!

The Kataphract Slicer had survived a duel with it's natural predator. The pirate flippantly broadcast I was lucky. I agreed, and congratulated him on the battle. He didn't take it well, devolving into a vulgar display of bravado and threats. I simply smiled in my still intact ship, and left for Kamela.

Pirates beware. The Khanid Kataphract has returned!

Review

The Kataphract Slicer flew exactly as intended. I will say, however, it's important to overheat the repairer as well. Keep an eye on it. Deactivating the module turns off the overheating, and you should remember to re-heat before using again.

Sadly, I only killed pirates today. I must find more Republic targets. Not that I'm ashamed to show these criminals the courage of the Khanid!

Tuesday, 29 October 2013

Strategikon Arcani: The Kataphract Slicer

My return to the battlefield also brings with it a new direction. I must start learning new flight techniques. The Kontos Executioner has served me well as a training vessel, teaching me the importance of range control and damage application. Now, we will look at how to effectively wield a kontoss, without the aid of a Webifier.

But first, a history lesson.

Early Khanid settlements were on Arthra, now caled Amarr Prime. The Amarr civilization grew on an island of the coast of Khanid lands, the isolation no doubt leading to their zealous obsession with God. The Khanid themselves lived on the mainland, tribes of horse masters engaging in petty squabbles with each other.

When the Amarr left their cloistered island in the Reclaiming, the Khanid were the first to be absorbed into their growing empire. We became famed mounted warriors, adopting a heavily armoured style. Our warriors and mounts were covered in gleaming chain mail. Such was our prowess, that the Amarr, whilst all other civilizations crumbled before them, recognized the Khanid as equals.

This heavy cavalry warrior is known as the kataphract: quite literally meaning 'fully enclosed.'

Heavily armed and armoured, these were flexible assault troops, often required to field both lance and bow, well defended, but used offensively.

To mirror this, we will need a true master of frigates.


The Imperial Navy Slicer.

Advanced laser technologies increase the range of this vessels weaponry, extending our reach beyond that of the Kontos Executioner. Significant increases in power output to weapon hard points give this ships two turrets more punch. It can be flexibly fitted, giving more armour, more speed, or even more range. For those in the Crusade, this ship is easily obtained.

Today, we will look at a balanced ship, one that lives up to the potential of the thinking warrior.

The Kataphract Slicer

[Imperial Navy Slicer, Kataphract]
Fourier Transform Tracking Program
Heat Sink II
Overdrive Injector System II
Small Ancillary Armor Repairer, Nanite Repair Paste
Damage Control II

Faint Warp Disruptor I
Limited 1MN Microwarpdrive I

Small Focused Pulse Laser II, Scorch S
Small Focused Pulse Laser II, Scorch S
[empty high slot]

Small Capacitor Control Circuit I
Small Energy Locus Coordinator I
Small Energy Locus Coordinator I

The rig slots are my personal preference, but at least one Locus Coordinator is a must. My own ship exchanges the Fourier Transfrom Tracking Program for a Tracking Enhancer 2, but this requires some implants.

This vessel is a true Kataphract; able to wield it's 'short' range weapons to beyond 20km, with the speed and agility that was once associated with cavalry. Not only that, but it fields the armour lacking on the Kontoss Executioner, able to withstand more punishment, and patrol for longer before re-docking, truly a ship 'fully covered'. It also carries several plates of black armour... hardly the true Khanid Black, but better than nothing.

I cannot claim full credit for this fitting, as I started with a basic layout given by a very dark shadow indeed: Rixx Javix. His fitting for the Slicer formed the basis for the Kataphract.

Like his ship, this is a flexible vessel. Our running order is still to kite, to give us a chance of tactical withdrawal. However, our much improved defenses allow us to engage in close quarter fighting as well. Since we can only control range with our speed and piloting, this option proves extremely useful.

Fighting drill:

  • Overheat weapons
  • Orbit at 18-20km
  • Fire
  • Manage heat
  • Repair as needed (turn auto-repeat off)
  • If the enemy closes and lands a scram on you, switch to Multi-frequency crystals, and hope God is smiling on you that day.

This ship is fairly expensive. If you are still unsure of your skill, stick to the Kontos Executioner.

As the infamous pirate Javix says, be daring. This ship will be enable you to engage a wide variety of targets. However, my own advice is this: be smart. This ship is flexible, but flexibility comes at the price of excellence in any one field. Brave men die in glorious fashion. Smart men go home to their wives.