Showing posts with label Low-sec. Show all posts
Showing posts with label Low-sec. Show all posts

Monday, 12 January 2015

War Record: College Boys

So back in the saddle at last.

I went out on patrol in my Xiphos Executioner. Simple scram range kiter, with a single ancillary armour repairer for defense.

It would be fair to say the Executioner is one of my favourite frigates, and hardly qualifies as Amarrian at all. Yes it has lasers, and the shiny hull, and yes it prefers an armour tank. But it's design focus is downright Minmatar.

A slim profile, and basically all engines with pulse lasers attached, this ship is designed to control range and apply firepower. Not much for cheap tricks (although I do have a couple of ideas that might surprise), but a very capable skirmish ship, fighting out in scram range.

A laser boat that can dictate range is king. Your weapons have phenomenal projection in warp jammer ranges, and very strong damage output. A speedy ship with lasers on it needs some kind of unusual strategy to counter it, be it dual propped Firetails, sensor damped kiters or neuting Slashers.

A little interesting fact, tracking on pulse lasers being what it is, you'll hardly ever want to switch from Scorch. Unless you ca be sure of an orbit at 4km, you'll be far more effective using Scorch. Less than 4km, and you'll be hitting nothing anyway.

And also... have you seen this thing in Matari space?



Crimson metal... I love it!

I warped out of Hek and entered the warzone.

A few jumps in I saw my first complex. A novice, with apparently some Rifters sitting in it. I eyed up local, and it was full of people doing things.

Nothing else for it... I had to check and see if they were friendly, and jumped in to the plex. Damn the odds, I've got a job to do!

Neutrals.

After a fashion.

I locked them up, and orbited at 8km, lasers blazing away in the void. Shields stripped quickly on both sides. Armour Rifters, meaning this was going to be a close fight. And 2 vs. 1 meant the tough was all on me.

Bullets rained in from all sides, but the Rifters could not close distance on me. The first one popped, and although my nanite paste had run dry, my little Executioner hadn't broken a sweat!

It was close between myself and the last Rifter. My capacitor eventually depleted, and he got away,

The plex was mine! But with weapons overheated and nanite depleted, I was in no position to hold it. I warped out to my perch.

Good fights were exchanged in local, and the two neutrals showed themselves to be some fresh faced university graduates trying out the Warzone for fun. Not a particularly grand victory, but not bad for two on one!

I gave them some advice then went to find some extra nanite paste. This ship was not allowed to make it back to Hek. And of course, this kill puts me no closer to getting to the next rank in the militia. Still have some work to do!

Good luck in the future Gardner Khronnus and your buddy whose name I didn't catch! A little more training and you would have had me. I recommend switching to Slashers right now. Rifters are excellent with Barrage, but if you can't use it, the knife fighting Slasher is a little easier to use.

Review

Never underestimate the enemy... but equally, never forget how capable you are.


Tuesday, 9 December 2014

Slice of the Ol' Pirate Life


The stack of paper glared at me with the intensity that only ink and expectations can give.

I leaned back in my chair, rubbing my tired face with stained hands. The damned black stuff got everywhere, no matter how careful you were. It didn’t even seem to matter most of my work was done at the keyboard these days.

A cheery beep from my terminal reminded me of the half-dozen deadlines for tomorrow.

Take some time to appreciate the situation, I told myself. You’ve got a family to feed, and students who rely on you. And you wanted the shift from teaching language to hard science. Better prospects all around. All you need to do is push through these months of truly hard work, and everything will be better.

Don’t think about that government service job you applied for on a whim. Doesn’t matter you’re through to the second round. You have to think of a secure future.

All good points, I agreed with myself.

The stack of assignments and training plans shifted its glare to impatient gloating.

I need to get out for a while.

I left the sombre, confining office, and wandered out to the living area, my wife conspicuously absent. It wasn’t safe enough to bring her to Ardar yet. She was busy being pregnant with our first child back on Hek. Just a comm call away, but our schedules had fallen out of synch. She should be asleep by now.

I fled the empty, claustrophobic quarters, meandering aimlessly around my small section of the station. My corporation had a few levels rented out for members, but I was the only current occupant, footsteps clanging down the darkened hallways. Had to save power on the lighting bills these days.

I stopped abruptly outside my personal hangar. Three sets of key cards hung on the rack, each coded for a different frigate. Just two Rifters and the Prospect here. A fraction of the fleet gathering dust in Hek. Two Rifters.

I didn’t bother with the furtive glancing around. They were my ships, and if you can’t take your own damn ship out whenever you wanted to, what was the point in shelling out the ISK for it?

I grabbed the card for the Rhys Tai; a little project before I started training for my new job. Standard fitting, with plate and ancilliary repper, 200s and trinity tackle. The devil was in the details for this one. Two projectile ambit extensions instead of the standard nano-pumps.

I was of two minds about it. The nano-pumps were a nice, safe, and easily quantifiable advantage, based on the sound military principle of being on the positive side of damage in versus armour repaired.

The ambits, on top of the Rifter’s already impressive range, gave a much more incalculable advantage. Distance against hard firepower was always tricky, but I was confident the Rifter could exploit this advantage well.

Mostly confident.

Within moments the little Rifter prowled out into space. Its butch form was a façade. This frigate needed a delicate touch, and a careful, considered mind. But still, by looks alone, it is one of the more empowering pod sheathes.  

I jumped a few systems, leaving the paperwork to glower in my ion wake. Just an hour or two away. To fly amongst the stars… And then I’ll be good. I’ll willingly press my face to the grindstone.

The various low-sec denizens fled before me, like startled pigeons. The pirate colours I fly tended to have that effect. I don’t begrudge them it. When I fly the Prospect, I act in the same way. Prudence over bravado is my usual running order.

Not today.

A Slicer on scan.

He who dares…

I warped to the complex gate, slightly changing my initial contact tactic. I tend to gamble on warping in on top of my opponent when using Rifters, a habit born from my early days of flying brawling frigates. Today I started 30km out.

The Slicer probably couldn’t believe his luck! A clapped out old Rifter, flown by a pilot so rusty he melded into the Matari penumbra, and right at his optimal range! Incredible!

Pulse fire came in stripping shields with ease, and chewing through armour with equal abandon. Reppers cycled, but the inevitable stream of fire began melting holes of vulnerability.

But it wasn’t going all his way. It wasn’t, in fact, going his way at all.

My own projectiles had punched through his shields, even as he orbited at 20km, the ambits casting the hail of radiated metal across the gulf between us. His micro-warpdrive made him an absolutely massive target, his signature bloomed out like a waiting flower, my own, Matari engineered radius needle thin in comparison.

I managed a text book slingshot manouver, something I’ve never been able to pull off before, and his incoming fire dropped to a trickle. I was neatly under his guns.

Victory was nearly mine when both my rocket launcher and auto-cannons burned out, melted to slag through over use. I made some efforts at escape, but the inevitable happened, and the Rhys Tai erupted into flames.

I set my pod back to Ardar. Just twenty minutes since I left.

It was… perfect.

Well, not the exploding part. But that was a minor set-back, caused by a little inattention to heat levels, and clumsy, out of practice hands at the controls.

The slingshot perfect. The theory behind the ambits verified, at least in this one test. The Rifter could easily match most mundane kiting frigates, and some navy specials, whilst still brawler fit.

I attacked the stack of papers with renewed vigour, its glare reduced to a morose stare.

Everyone needs a little slice of life every now and then.

Yarr.

Wednesday, 28 May 2014

Blog Banter #56: Last refuge



Blog Banter 56

With Kornos and the upcoming industry changes following 6 weeks behind it, things are set for a vast upheaval in the coming months. Before he packed his bags and left Mord Fiddle asked some interesting questions:

The common wisdom in EVE Online is that, beyond the odd high-value moon or Faction Warfare scam, there's little in low sec or NPC null sec to the attract ongoing attention of the big-dogs of null sec, with their large fleets and super cap doctrines. It's assumed that NPC space simply isn't worth the bother of controlling even if one could control it.
Is this about to change?
The shift in industrial inefficiencies from high sec to NPC low sec/null sec has begun, adding value to NPC space outside of high sec. In the recent B0TLRD accords CFC claimed two NPC null sec regions, Venal and Syndicate, as part of the CFC sphere of influence.
What is the future of low sec and NPC null sec as the economic center of gravity shifts from high sec toward null sec?

Also, you can take this banter as a chance to discuss the ramifications of the style of play in low sec and NPC null sec if it does happen that major industry shifts there.

***

It's hard for me to write about low-sec.

Null-sec is relatively easy, as it generally comes down to politics and resource management. Hi-sec as well, since it's static and is the eternal anvil New Eden's industry hammers on. Wormholes have enough mysteries to keep the most prolific poets happy.

But Low-sec defies purpose and easy definition. And it is the only place for a capsuleer such as me.

First, lets discuss the wealth of Low-sec, or at least the income available there:
  • Unique belt rats (Tags/New Mordu's Legion)
  • Exploration sites
  • Randomly placed high end ores (new)
  • Faction warfare loyalty store
The one common theme for all these income sources is lack of stability, and predictability. Even the militia pilot bent on farming loyalty points will find themselves hunted down by pirates and opposing militia forces. Valuable belt rats rarely appear in the same place twice. Exploration sites are, well, random by nature.

This hints to low-sec's true purpose, whether by design or happy accident. Let me explain.

Every other sector of space has one common theme: stability.

Regardless of their outward personas, every action in null, high and even wormholes is towards this goal. They all have a deep desire to make their space more safe, more stable, and more predictable. Wormholers may claim otherwise, but in the next breath they will discuss the best way to collapse a wormhole. Warp bubbles, CONCORD, and intelligence channels all serve the same purpose: make my space safer, and more predictable.

Most attempts to stabilize low-sec have failed. The Empires themselves send their militias and navies to lay claim to this lawless part of space, and have become locked in an eternal struggle with only mercenaries and pirates profiting from it.

Most low-sec residents rebel against authority. It is in this space, almost exclusively, where you will find the independent fighter. The ones who dare to fly solo, without 15-ship 'micro-gangs', as they do in Null-sec. There is no certainty when you fly alone. Every encounter is different, as everyone with a ship is likely to test you.

Low-sec is a place where you never know what you're going to get. The next jump could bring fortune or death, or both. It is the unknown, and nothing you can build will alter that. There is adventure to be had, even with something as monotonous as mining.

It is not for people who expect to see steady growth of income. It is not for people looking to raise flags. It is not somewhere you can develop for farming. Null-sec entities cannot put up their walls, plow their ratting fields and hoist their standards.

To answer that question: Null-sec alliances can't use low-sec because it is NOT about economics. It never has been.

It is for people who value experience over income. For whom the white hot thrill of discovery is more important than the comfort of the every day. For whom curiosity is a compulsion that can't be ignored.

The pilot that barrels his Rifter into a dog-fight, for the one-in-a-million chance he may succeed. The miner who toys with pirates and dances in their scanners to claim her ores. The smuggler, sneaking wares past gate camps and opportunist hunters, in nothing more than an industrial ship. These are the residents of low-sec.

So what will happen to low-sec with the upcoming changes? Not much. The industrial changes do little to alleviate the chaotic nature of low-sec. The kind of capsuleer that makes his way here will still be the same; the adventurous and bold.

It is the last refuge of adventure.