Showing posts with label War record. Show all posts
Showing posts with label War record. Show all posts

Monday, 12 January 2015

War Record: College Boys

So back in the saddle at last.

I went out on patrol in my Xiphos Executioner. Simple scram range kiter, with a single ancillary armour repairer for defense.

It would be fair to say the Executioner is one of my favourite frigates, and hardly qualifies as Amarrian at all. Yes it has lasers, and the shiny hull, and yes it prefers an armour tank. But it's design focus is downright Minmatar.

A slim profile, and basically all engines with pulse lasers attached, this ship is designed to control range and apply firepower. Not much for cheap tricks (although I do have a couple of ideas that might surprise), but a very capable skirmish ship, fighting out in scram range.

A laser boat that can dictate range is king. Your weapons have phenomenal projection in warp jammer ranges, and very strong damage output. A speedy ship with lasers on it needs some kind of unusual strategy to counter it, be it dual propped Firetails, sensor damped kiters or neuting Slashers.

A little interesting fact, tracking on pulse lasers being what it is, you'll hardly ever want to switch from Scorch. Unless you ca be sure of an orbit at 4km, you'll be far more effective using Scorch. Less than 4km, and you'll be hitting nothing anyway.

And also... have you seen this thing in Matari space?



Crimson metal... I love it!

I warped out of Hek and entered the warzone.

A few jumps in I saw my first complex. A novice, with apparently some Rifters sitting in it. I eyed up local, and it was full of people doing things.

Nothing else for it... I had to check and see if they were friendly, and jumped in to the plex. Damn the odds, I've got a job to do!

Neutrals.

After a fashion.

I locked them up, and orbited at 8km, lasers blazing away in the void. Shields stripped quickly on both sides. Armour Rifters, meaning this was going to be a close fight. And 2 vs. 1 meant the tough was all on me.

Bullets rained in from all sides, but the Rifters could not close distance on me. The first one popped, and although my nanite paste had run dry, my little Executioner hadn't broken a sweat!

It was close between myself and the last Rifter. My capacitor eventually depleted, and he got away,

The plex was mine! But with weapons overheated and nanite depleted, I was in no position to hold it. I warped out to my perch.

Good fights were exchanged in local, and the two neutrals showed themselves to be some fresh faced university graduates trying out the Warzone for fun. Not a particularly grand victory, but not bad for two on one!

I gave them some advice then went to find some extra nanite paste. This ship was not allowed to make it back to Hek. And of course, this kill puts me no closer to getting to the next rank in the militia. Still have some work to do!

Good luck in the future Gardner Khronnus and your buddy whose name I didn't catch! A little more training and you would have had me. I recommend switching to Slashers right now. Rifters are excellent with Barrage, but if you can't use it, the knife fighting Slasher is a little easier to use.

Review

Never underestimate the enemy... but equally, never forget how capable you are.


Wednesday, 14 May 2014

War Record: Cop killer

You know what's frustrating? Patrolling for Crusaders, but finding only Tribal Liberation Forces saturating the contested zones.

Fantastic news for the Republic, and I'm sure a multitude of slaves are embracing freedom for the hundredth time in the never-ending spat between Empires, but for the lowly dog-of-war looking to capture space and take Amarr bounties, it's fairly frustrating.

Still, there are still pockets of Crusade resistance. I eased into system, and warped off to capture a novice complex. I was flying the Agkulis Condor. I don't usually like to capture complexes, least of all in a brawler, but with nothing but allies around, I couldn't think of anything more productive to do.

Quick tip: If you find yourself with nothing to do, think of some way to earn a little bit of extra cash. There's an opportunity cost argument in there somewhere, but basically you should keep yourself doing something. Avoid ship spinning at all costs.

I jumped in, and Scourge rockets popped the Amarr Crusader lackey with ease. I reloaded, starting orbiting the beacon at 500m, and warmed up the weapon systems.

The timer ticked down, and it really looked like I was going to capture the point without incident. For a change, I started orbiting the complex itself rather than the warp-in beacon.

A TLF capsuleer in system commented on my ship's name, but that was the extent of interaction. Not that my ship's name was offensive or even interesting... but that was literally the only thing someone could talk about in system.

Until the police showed up...

Well, the Police Comet.

Piloted by a pirate.



I didn't have time to think about the irony of that, since it jumped straight into my complex and started shooting. Didn't even read me my rights first.

I don't know much about Comet's beyond them being Gallente, and Gallente generally means Blasters. I leapt towards my opponent, starting in a tight orbit, and widening out to the limit of my rocket range(~8km). I intended to fight in the blasters' fall-off.

Rockets flew and little pulse of light erupted from the Comet's guns. My shields took a beating, but just a few pulses of the booster brought them back up.

I took a closer look at the guns, and noticed they weren't blasters at all! He had fit rails! I re-adjusted my orbit to point blank range (500m), and damage to my shields dropped the a trickle.

My neutraliser came into play, and soon it was dead in the water, rockets hammering on its hull, rending great holes in the metal, exposing the soft innards to hard vacuum!

And soon, it was little more than a rapidly expanding cloud of debris!

Victory was mine, and 'gf's were exchanged in local. Remember your post-fight etiquette.

At which point the TLF member who commented on my ship name warped in to the complex. He inquired what 'gf' meant, and I replied 'good fight'. He then made a coarse comment, and that was it for our little interaction. His character was revealed by waiting around the complex to leech the Loyalty Points for capture.

I didn't really care. The LP is a nice bonus, but the loot the Police Comet dropped covered the price of my Condor. The thrill of bringing down a faction frigate in a T1 hull is nothing compared to a few thousand LP, and a solo kill mail is a treasure beyond that of monetary gain. And I picked up some drones too!

Wait, where did the drones come from?

Oh...

Review

I was a little lucky. The Comet was fit for kiting, and was clearly expecting a kiting Condor to match. However, had my reaction of getting into a tight orbit and hitting the scram and web on fast meant he had little chance to escape. There may be something in orbiting the complex as opposed to the warp in spot.

It was good that I checked his weapons early on in the fight. If I had remained out at scram range, eventually his higher firepower (and drones) would have carried the day. I'm pleased that I was able to adapt my strategy mid-fight.

The neutralizer worked out great as a engagement shorten-er. I doubt it was the defining victory module, but I'm reasonably confident it helped speed things up. Against laser ships it'll certainly prove more useful, but in this fight it shut down his armour repairer.

Apparently, the Comet has a complement of drones. I did not realize this, and as such, did not have my drone overview settings open. I didn't even find out about them until after the engagement, when I scooped them into cargo. The oversight here was lack of knowledge. Hardly a fatal error, but something that should be considered for future fights.

About the rather rude TLF member, well, that's an issue I had in the Crusade as well. Nothing much you can do about it. When you're a dog working with other dogs, you can't be surprised if a few of them are mangy or ridden with fleas. Just remember to take a bath regularly and don't hang around the vermin. You might catch their fleas.

Action Plan

Study Gallente ships a little more thoroughly.
Take a bath.


Overall, I'm very happy with this fight. It stands as a shining example of how good planning, and prior knowledge (with a healthy dose of luck!) can give you victory. Even if you fly a T1 attack ship against a faction frigate.

For records of other engagements click here.

Saturday, 3 May 2014

War Record: A lesson in planning

Well, I lost another Rifter.

As a solo pilot, you take the fights you can get, and these are rarely in your favour. New Eden is full of small gangs, and big fleets. The majority of pilots, rather wisely, fly together to avoid becoming a kill mail and frozen corpse drifting gently through space. This is smart, and only a fool would choose to go alone out into the cosmic wilderness.

That said, when you do triumph against the odds, it is a victory all of your own! Whether by luck or design, you challenged fate, and won against reason and logic! The cost of that is a fleet of lost ships. Personally, I think the losses are a fair trade for that white-hot moment when the stars align, and you bring down that impossible target.

But losses do happen. What's important is that we learn from our mistakes, and critically examine what went wrong, and what went well. Which brings me back to my latest Rifter loss.

The fight

I was out patrolling for a fight in my Rifter. In my current job as mercenary for the Tribal Liberation Force, the majority of my targets are Amarr militia capsuleers, and these have been a little hard to find lately. Every system I enter, I seem to find four or five Republic warriors and pirates, and very few Crusaders.

However, I saw a Dragoon on D-scan, loitering around a small plex. Usually fighting a destroyer is suicide for a frigate, especially if it's one-on-one. But... sometimes you can take them. And maybe, just maybe, this will be one of those times.

This was not one of those times.

I had my close range ammo fitted, Republic Fusion, with the intention of out-damaging the destroyer before it could kill me. It's not that unreasonable a plan. Destroyers are on the fragile side of high-damage ships, and the lower signature radius of a frigate plays a part in avoiding fire at close range.

Or at least it would if I WAS at close range. I messed up my orbit, and was sitting quite neatly at 8km out, my capacitor drained to nothing by the Dragoon's neutralizers, and it's drones nipping at my armour like excited slaver hounds with a new chew toy. With no cap, I could not use my afterburner to close the distance, and with the short range ammo, I was only tickling their shields.

Why did I set my orbit that far out? Simple negligence.

Review

This is a common failure I've had with the Rifter. I make mistakes which, if I had thought about it a little more carefully, shouldn't have happened. With all of my other ships flown, I have a short procedural plan for the fights. Pretty much as soon as I've hammered out the plan I start getting kills.

Having a procedural plan is important to pilots of all types. As soon as the locks go on, the adrenaline hits, and most of your thought processing get replaced by the primal urge for survival. In capsuleer combat, this can be fatal. Having a procedural plan to check in the middle of a fight will help you to keep a cool head, and to avoid bad decisions.

Something I'll also need to do for the Rifter is setting up an engagement checklist. Unlike the ships I've flown before, the Rifter needs to adapt itself to the engagement. A lot of the adaptation needs to take place before going in to fight (ammo selection, orbit selection, running strategy etc.)

In the above fight, I adjusted my ammunition, and decided on a strategy. However, I neglected to remember to adjust my orbit, meaning a huge drop in damage against the target. Whilst manual piloting is best for positioning, having a default orbit set to your optimal firing conditions means you have less to think about once you're actually in range.

The checklist will help me to remember to adjust my default orbit path. I had set it to the upper limit of warp scramble range, the common operating distance of the Rifter. This was a mistake in this fight, as I should have adjusted it to be point blank.

Action plan

  • Make a procedural flight plan
  • Make a pre-combat checklist


The above is an example of the old saying: If you fail to plan, you plan to fail. Solo frigate combat is difficult, and the margins for error very thin. So plan well. The more you've thought about before you un-dock your ship, the more likely you to re-dock that ship with a string of kill mails.

For records of other engagements click here.

Saturday, 26 April 2014

War record: Trade Log

So yeah, I get to do one of these things.

I was running a not inconsiderable amount of stuff from Amarr to Hek two days ago in my Wreathe. Now, to be fair, I really wasn't paying attention. I know I should take more care with hauling, but, well... read on. And besides, I really wanted to find out what happened to Vinneti. Those long hauls are good reading time, and I'm a sucker for Gallente crime stories.

I jumped into a system, and span up the warp coils for a jump. Suddenly, alarms go off, I get little red warning lights flashing in my eyes along with a big red warning light flooding the pod with crimson. I also spilled my pod-kaf.

I looked up from my reader and saw that someone had taken a good chunk out of my shields. Out of reflex, I hammered on the defenses (read: Damage Control Unit), and prepared for combat! (read: to die horribly)

Or at least I would have if I wasn't already halfway across the system and slowing down for the next gate jump.

Huh.

So, yeah, that was my first time being the target of a gank. It... did not go so well for the ganker. Now, don't get me wrong, he took a big chunk out of my shields. But he lost a ship for his troubles, and judging by the chunk taken out of my shields, it was a big ship.

I've heard of this Burn Jita thing. I did the run that night to avoid having to deal with it. Honestly, I'm not sure it was worth the extra effort. Seems like gankers these days haven't quite worked out that T1 industrial ships are tougher than they used to be.

Ah well.

If I were the boss I'd go into a full-blown discourse on warp-mechanics and gank avoidance strategies. I don't have time for that, and know the exact reason I got caught: my ship wasn't named, therefore was unlucky.

Fixed that problem. Debt Dodger will again make the trip out to Amarr in a couple of weeks.

Why Debt Dodger? Well, that refers to this time in Dodixie, when I needed to make a quick get away after a not-quite-on-the-books deal. Let's just say electro-magnets were involved. See why I like those Gallente crime novels? Reminds me of my well-spent youth.

Thursday, 3 April 2014

War record: Initial Rifter trials

Or: Rusty ship, rusty pilot.

So, my first few sorties were a terrible tragedy.

Lets start with my first flight since I returned from the Academy.

This flight was actually when I was still flying with Stay Frosty. There's not much to tell about this defeat. Rather than make the most of the Rifter's fall-off bonus, I decided to brawl at point blank range. The Tristan has drones and a tracking bonus to hybrids... close range is not where you want to be if they are blaster fit. And this one was.

Maybe things would have gone better if they were rail fit, but the next flight shows that my piloting skills really suffered from my absence.

Before that though, I lost this clone. A simple gank as I warped into Hek to re-ship. An important reminder to not be sloppy with your long range navigation, and to mind your suspect timers.

The second defeat was one of pure incompetence. I decided to change my control layout. What I thought I was doing was hammering my after burner on, wondering why the module wasn't working, and I wasn't going faster. What my opponent saw was a Rifter crawling along furiously pulsing it's warp scrambler.

Again, I lost this clone, as I was too slow in warping away. Luckily the implant lost wasn't too expensive, and my skills had outgrown the need for it.

The third loss was against a Slicer, and kind of solidifies a theory I have about capturing plexes. When I was a pirate, the easiest kills I made were on brawling ships orbiting warp-ins. In this fight, I thought that since I was sitting on the warp-in, I could catch any kiter that came in before it could get to it's preferred range. As such, when I saw the Slicer on D-scan, I loaded close range ammo.

Unfortunately, the pilot overheated his MWD, rushed toward me and got out to his preferred range before I could tag them with my scrambler and web. I then had to spend 10 seconds reloading barrage before I could hit them. If I had long range ammo fit before the fight started, I might even had won.

However, before the fight began, I had already given my opponent control over the engagement. He chose when to start the fight, whereas I was simply waiting for him. If you are capturing a plex, I highly recommend a kiting ship. It gives you much more control over the engagement, as you can simply speed away from a fight. There are exceptions, but if you have terrible reflexes (like me) this will make you more successful.

These kills were fairly won by my opponents. It's important to not excuse your losses, as doing so encourages complacency. In frigate combat, there is no room for error, and even the slightest mistiming or course correction can mean the difference between loss and defeat. As a pilot, you must learn to shelve your ego, and admit your mistakes, and the simple truth that your adversary was better than you.

That way you can get better than them quicker, and exact revenge.

Review

Know your ship: If you are flying a long fall-off Rifter, don't get close to the blaster-boat. But actually these losses did give me clarity on what ammunition is useful for the Rifter to carry. Playing the averages, it does cut down what you need to carry quite a lot.

Navigation discipline: If you have insta-dock warp ins, use them. Related to this, have an escape plan ready for when your ship is lost. I like to warp to the sun, but any celestial body will do. Follow up by warping to your safe spot.

Timer awareness: If you are a suspect, never assume anywhere is safe.

Know your controls: Don't be an idiot. Know which button turns on your after burner.

Know your situation: I'll recommend it here again. For capturing a plex, use a kiter.


Wednesday, 11 December 2013

War Record: Pulling the trigger

A few days ago, I was cruising through Metropolis low security systems in a Stabber, looking for organised non-capusleer pirates to kill (an activity knwn as belt ratting, or more accurately in this case, tag ratting).



I've written why, and will post soon, but the result is this: I landed in a belt with a Venture mining frigate.

I locked, and with a moments pause, pulled the trigger. His shields dropped in a instant, and his drones started to tickle my shields.

I hammered off the guns, and for a few tense seconds, just orbited locked in indecision.

It was a civilian.

It was an unprovoked attack.

It was a non-combatant.

The loss of ship wouldn't gain me any profit. I'd be lucky to get some ore.

It was not a fighting vessel.

The Venture just sat there, as confused as me.

Why couldn't I finish it off?

Eventually it remembered it had overpowered warp coils, and flew off to the relative safety of Hi-security space. I tried to open communications, but after a quick inquiry, asking if it was his first time in low sec, I received the brief reply of 'nope'. And then he cut communication.

He had only been a capsuleer for a week or two, and made the brave decision to mine in low security space.

I began to write him a message, complimenting him on leaving the shelter of CONCORD space, and was about to write some advice, but... I couldn't.

I still can't believe what I have done.

I wish I had the excuse that I didn't know it was a rookie capsuleer. But I did. He still had his ships name set to default, i.e. the pilot's name. I tracked him down using my superior knowledge of the Directional scanner. It wasn't even that hard. There was no challenge or value in the combat, and I sought it anyway.

I remember back in the early days of my career... almost like another life. I took a Stabber to low sec to hunt the belt pirates there. I lost that Stabber to a capsuleer pilot. It was even in the Metropolis region.

Before, I wrote about things coming full circle. I didn't realize how wide a circle that was.

I'm not sure I'm cut out for this kind of life...

No kill mail or official review. Now is a time for reflection.

Monday, 25 November 2013

War Record: The First Week

Whilst I'm not strictly at war with anyone, I still like to prepare reports. It's a good tool for skill development.

My initial hunts didn't turn up much, but the behavior of capsules in the Federation/State war zones is... odd.

I found a Caldari State militia man defending a complex with a Venture mining frigate. Despite it being a civilian ship, he was participating in a combat role, so I engaged. Unfortunately the Venture's overpowered warp coils escaped my warp scrambler.

Quite why he was in a mining frigate is beyond me, but his ship is well equipped for running away. I'd like this to be an isolated incident, but, well... read on.

The second target I found was a kiting Tristan. The Tristan is a drone specialist ship, sporting 5 of the little bees at any one time. A very flexible ship, able to deal damage effectively at any range, due to it's drones. Brawling fits are typical of brawlers (very tough and damaging), whilst kiters, again, are typical, if a bit on the slow side.


I affectionately dub this ship the War Bunny.

When fighting a kite Tristan, there are two possible tactics. Simply engage, ignoring the drones, treating as a regular turreted ship, or target their swarm, crippling the damage output.

Initially, I treated it as a normal turret ship. However, my attempts at a slingshot were thwarted quite handily, so I set to destroying his drones instead.

The fight ended with me unable to catch the frigate itself, but taking out his entire complement of drones. Cost of rockets used was much less than the cost of the drones, so, despite a lack of kill mail, I'll count it as a victory.

The rest of the week devolved into several cat and mouse games, with no real engagement, except for this peculiar kill.

An unfit Executioner, defending a complex. Even more strangely, the pilot self destructed his capsule, even before I had a chance to lock him again. Not that I would destroy his pod, but I stayed to watch him commit suicide, simply out of curiosity.

I'll say this for the Minmatar Republic. They're not as weird as the Gallente and Caldari.

Review

My hunting strategy isn't getting me any worthwhile engagements. I shall need to think upon this some more.

Thursday, 7 November 2013

War Record: Compounding stupidity

The Kataphract Slicer was handily destroyed by a Firetail, fit with both a scrambler, tracking disruptor, neutralizer and webifier.

Even though the Slicer could brawl in a pinch, the guns were disrupted, speed limited to about 100m/s and the capacitor drained. The fight was ended within seconds, and the Firetail's shields barely scratched... which didn't matter, as he was fit with an armour plate.

How do I know this? Civility and diplomacy. I congratulated him on his victory, and politely asked for his fit, which he was kind enough to send me. Remember, the Arcani are pledged to learn from shadows.

How did this happen?

I warped to an acceleration gate, where he was already orbiting. Foolish. He locked me up faster than I could get away, and from then on, I was doomed.

Review

So what could have been done better? Simple enough: don't warp so close to the acceleration gate. Warping to the complex itself always lands you at a beacon, but the acceleration gate can be approached more cautiosly.

New routine: Warp to 30km.

This engagement again highlights my weakeness towards Electronic warfare, and close quarter fighting in general. I dislike brawling. I believed it to be the domain of gutter fighters, and the unthinking brute. This fight has taught me better.

Minmatar ships, whilst they can be adequately fit for long range warfare, are ambush predators. These are the weapons of guerrillas and terrorists, not the true fleet ship. They have their advantages in catching the enemy off guard, and doing unexpected tactics.

Amarr ships, whilst they have an edge in conventional fights, have limited tricks up their sleeves. They are soldiers weapons, designed to exemplify traditional combat values: firepower, damage application, and defense.

My training so far has just been with Amarr tactics. Clearly, I cannot win by simply understanding these tactics. I will learn how to fight like a Minmatar. Once they are understood, they can be defeated.

My kill counter will be reset. I still have yet to check off the first step on my plan.

***

The next loss was hardly even noteworthy. Experimenting with a Slasher, I landed at a complex I expected to be empty, only to find 3 frigates already brawling. The reason: my D-Scan setting were wrong.

Utter stupidity.

To be honest, those pilots should have taken my clone as well. I deserved that.

Review

Check your settings. Idiot.

As my old teacher used to say, on a week like this, it's time to put down your gun, make yourself some tea, and contemplate your multitude of sins. 

Saturday, 2 November 2013

War Record: My weak spots

Some things confound me more than anything else. My weak spots, whilst obvious, is no less frustrating for being so. In fact, it's much more irritating because of it.

On a recent patrol, I took my Kataphract Slicer into a Medium complex. The Republic Fleet cruiser gurading it was relatively easy to take down... a close orbit of less than 5km meant it's slow guns couldn't track the agile Slicer.

This was the first time I had entered a Medium Complex, and I was looking forward to finding what targets I would face. A cruiser? A destroyer? What ship would seek to end my Kataphract's survival streak?

A pirate frigate appeared on scanners.

Disappointing, but I readied my weapons, and quickly exained what type of vessel it was.

A Maulus. An Electronic warfare ship, specializing in Sensor Dampening. It also fields drones, making it an excellent kiter.

Sensor Dampeners do exactly as the name suggests. They reduce your locking distance, or increase your locking time. For a kiting ship, this is effectively a combat nullifier... if you can't lock a target at range, your strategy is useless.

But, foolish and cocky from my recent good luck, I attempted to close to short range against the frigate, loading Multi-frequency crystals, determined to brawl the target down.

The Maulus entered, and sure enough, the Sensor Damp hit, bringing me down to a limited lock range. What followed was the most tragic display of piloting on my part, and an excellent display on his. He was similarly fit with a MWD, and could kept out of range of Kataphract, sling-shotting around me with ease, his drones pummeling my ship.

I believe I got off one salvo on him.

Seeing my armour slowly whittled away, I decided disgression was the better part of valour. I overheated my MWD and burned away, putting enough distance between him and myself to escape.

After a quick compliment on his skill, I left the system, soundly defeated, my tail between my legs.

Review

This patrol highlighted all of my weak spots, and lays them bare for me to think upon.

First of all, over confidence will get you killed. I underestimated my opponents advantage, and did not act cautiously enough when attacking a new threat. Lesson learned: act with caution against EWar frigates.

That said, I do not know the weakness of the Maulus. I assumed paper thin defenses, but that's not something you can count on when you can't even lock. Does it have low speed? If I destroy his drones, is he out of options? These things I must know.

Second, my piloting skills are terrible. The Kontos Exectuioner largely removed this problem for me, the equipped Webifier allowing me to make mistakes and maintain distance at the same time. I've come this far by working around my problem. I must tackle my failings head on.

Third, I have not considered defenses against EWar. I was unprepared to counter Sensor Damps, despte having lost a ship to one before. I lost a Coercer to a Hookbill wielding a Sensor Damp (I can't find the kill mail... I do however have an odd capsule loss I don't remember). I must find a defense against Sensor damps...

All in all, a reminder that I have much to learn from these shadows.


Friday, 1 November 2013

100% and Moving Forward

When in sevice to a cause higher than yourself, personal acheivement pales in comparison to the overall aim. Such is the pride I find in service to the Khanid Kingdom.

However, when such personal achievements do occur, I see no reason not to celebrate them!

In the last month, I lost 0 ships. This meant my efficiency in combat was 100%! I reported this to my King, and he rewarded my family with the leasing of one of his private asteroid belts. Not an uncommon gift, but apprecited none the less.

The caveat is this though: I only performed two patrols in October. But still, 3-0 is not bad.

With this in mind, I'm re-opening my old Plan. I hope to get a 5-kill solo patrol streak, before learning the intricacies of Fleet Command. In addition to this, I will start adding Small Complexes to my target list, hoping to take down Republic destroyers. At first I shall attempt to use the Kataphract Slicer, but I may need to change to a destroyer myself.

On a recent patrol I found that the cruisers guarding Medium Complexes could be easily taken down with the Slicer, by flying in close orbit. I will add this to my list of patrol targets, with the aim of finding what ships make their way into such arenas.

Despite a relatively poor exploration trip, October was a good month!

Wednesday, 30 October 2013

War Record: Return of the Kataphract and Anti-Piracy

My return to the Crusade, and the first flight of my Kataphract Slicer, could not have had a more fitting story.

My first patrol point put me on course for Taff. I have a strange fascination for this system. It presents a unique opportunity within the Crusades fighting zone... that of a civilian refuge. Some pilots on the Minmatar side who live there, the corporation Taff as Nails, recognize this too, calling it Fortress Taff. It is a cul-de-sac  collection of systems, easily defended, allowing exploitation of the resources.

But enough of that. My first stop proved to be in Gulmorogod. A minor Minmatar complex's cloak failed, and I quickly took the initiative to claim it for the Crusade. As I was overseeing the handover, a rookie pilot warped in.

If you are a new Crusader, be warned: this can lead to your destruction.

Typically, the more psychotic militia pilots will shoot you on site, for two main reasons.


  1. They believe you to be a spy
  2. They believe you to be a thief of Loyalty Points, the currency used to curry favour with the Crusade quartermasters.


Happily, I am not as paranoid or greedy as the common mercenary. My slave provides me with ample funds, and the Crusades armoury merely provides the occasional bonus. I gave the pilot some advice, and offered him the credit for the capture. He was greateful.

Unfortunately, as we were speaking, two pirates attacked! A Punisher and a Rifter, exploded into the station!

To my shame, I lost contact with the rookie pilot, and set myself to the task of destroying the Rifter. It went down surprisingly quickly, no doubt in thanks to the Kataphract's boosted lasers. I turned my attention to the Punisher, and stripped it's shields, before it escaped. An error on my part... I must pay closer attention to my Warp Disruptor.

I messaged the rookie pilot, and thankfully he had escaped unharmed. I think that seeing his companion fall so quickly had him rattled, and he lost concentration. The rookie pilot came back, and he took the complex, planting a Ni-Kunni marked Amarr flag on the station.

Good for him. New pilots should be shown leniency by their militia mates, and more importantly, shown how to survive. I wish him luck in his future patrols.

Continuing with my journey...

In Taff, another complex presented itself for capture. I leapt to the attack, sweeping away the lonely Minmatar regular fleet frigate, again, overseeing the removal of Matari personnel. As soon as it was captured, another pirate attacked!

This time, a Dramiel, one of the most powerful frigates in New Eden. I stuck to my plan, blazing away at range. it launched drones which hammered away at my shields. A quick ammunition switch to Multi-Frequency allowed me to damage his drones enough to force him to disengage.

I was migtily relieved, and cngratulated him on a battle well fought. He invited me to another duel, which I politely declined. If you think me a coward, then I can only excuse myself by saying my objective was complete in that system. Taff was brought to a vulnerable state from my capture, and I had other appointments to keep.

On the return home...

My flight home proved very eventful.

After a few hours stay in a Crusade held station, I took to capturing another minor complex, this time in Kourmonen. This system is usually a hive of Republic capsuleers, but I was looking to test the limits of the Kataphract Slicer.

Again, as I was capturing, a pirate attacked!

This time a Firetail. This time, the pirate had equipped a Micro-Warpdrive, and caught me with a Scrambler and two Webifiers. I was clearly a dead man, reduced to under 100m/s of speed.

But let it never be said that a Khanid goes down without a fight!

With a lion's roar I pushed my modules to their limits. I would not allow this rat to sully the maiden voyage of Kataphract! I would not allow this predator of the weak to dishonour the Khanid way of combat!

My armour repairer worked furiously as plasma bullets and EM rockets hammered away at my armour. My pulse lasers burned brightly, sending pure white rage into his hull!

The Kataphract was brought into structure, unable to keep the barrage of damage away.

Suddenly, the deadly percussion stopped. The Firetail detonated into a ball of flame!

The Kataphract Slicer had survived a duel with it's natural predator. The pirate flippantly broadcast I was lucky. I agreed, and congratulated him on the battle. He didn't take it well, devolving into a vulgar display of bravado and threats. I simply smiled in my still intact ship, and left for Kamela.

Pirates beware. The Khanid Kataphract has returned!

Review

The Kataphract Slicer flew exactly as intended. I will say, however, it's important to overheat the repairer as well. Keep an eye on it. Deactivating the module turns off the overheating, and you should remember to re-heat before using again.

Sadly, I only killed pirates today. I must find more Republic targets. Not that I'm ashamed to show these criminals the courage of the Khanid!

Wednesday, 23 October 2013

War Record: Routine patrol

Today I completed a routine patrol of the Crusade conquest zones.

Why? Well, whilst I hardly think of myself as a mercenary, there were a few items in the loyalty store I wanted for my projects, and needed to endear myself to the armorer. I also felt a little guilty about leaving the front lines so abruptly.

In any case, I planned my patrol as usual, hitting Minmatar held complexes, as usual, flying my favorite frigate, the Kontos Executioner. It's upgraded a little now, since my fitting skills allow a bit more power, but the idea is the same.

Nothing much of importance happened. A few ships dropped in on me as I was capturing, but wisely thought better of tackling a Khanid fighter! My fellow crusaders have been doing well in my absence, so there were few systems for me to capture in.

On the way back I noticed a friendly complex whose cloak had failed, and went to provide cover until they repaired it.

Another Executioner appeared on scans.

After a quick comment to the complex crew not to panic, I readied my weapons, and the capsuleer working for the Minmatar entered.

The fight was short, and altogether uneventful. I was a little rusty, allowing the other ship to graze my armor, but he was defeated in good order.

I sent him a quick courtesy, which was ignored. No matter.

After the complex was restored, I flew back to my staging area, and repaired my ship, and went to smile sweetly at the loyalty store vendor.

Review

My piloting was sloppy. I failed to maintain my orbit of him, and lost warp disruption twice, and over compensated my orbit allowing him to get close. Foolish.

It was not a display of my skill, but more accurately his pilot errors. Even when I was close enough to his scrambler range, he failed to shut down my Micro Warp Drive. I was lucky.

I must maintain better discipline when it comes to orbiting. I think perhaps my early tent-pegging exercises are no longer enough.

I will begin working on my manual piloting skills.

Wednesday, 14 August 2013

War Record: Honourable Rebel

Today I lost a Kontos Executioner.

Kill mail

Very briefly, I was surprised by the auto-canons hitting me out to 12km, and made the mistake of believing them to be artillery. I closed to range to finish him off... where his rocket launcher made short work of me. A shame, as the foe had burned out his weapons trying to kill me. I could have won, if I stuck to my strategy.

Review

Trust in the strategy if you are winning.


However, the pilot was gracious in victory, offering me his fit so I could see how I lost. We had a nice post match discussion, and he admitted he couldn't believe how much trouble he had with me. I take the compliment, since I am still a very poor pilot.

He was even gracious enough to give me some information about his corporation and where they operate. I appreciate this. When I set up my own Savaran, I will base it in a system where the most tenacious and skilled pilots are. My own pilots will need the practice.

Details aside, the best thing one can do after a fight is engage your fellow pilot in conversation. Polite conversation I might add.

I don't believe in the so-called 'smack talk' which is the posturing of inexperienced pilots who only seek a superficial rush of adrenaline in combat. This kind of pilot will inevitably find himself humilated as he strokes his own ego at the expense of others.

Far better to be like the honourable warrior who discussed tactics with me. I may have lost a frigate, but I come out of it with valuable information. He has his kill mail, denies me my objective, and also comes out with information, improving upon his victory. Had he reverted to tribal chest-thumping, he would have lost this opportunity to learn more of his enemy.

I hope to meet this man in battle again. I hope to fight his Firetail once more. This, I believe, is why so many are fascinated with this solo patrolling.

I still have to explain to my King exactly why I lost my frigate to a ship with no guns. That's not a conversation I relish.

My kill counter will revert back to 0. Five more to go, before I allow myself to command a fleet.




Saturday, 3 August 2013

Hunting Ghosts

I was flying back after an extended patrol in space.

There were no engagements so far. The Republic seemed unwilling to fight with me that day. No matter. I had a productive time capturing some minor stations deep in enemy territory. The Republic will pay for its lack of defense when these systems are made vulnerable.

Entering a system, I noticed a war target broadcasting in Local communications. My sensors picked up the distress call from a minor training outpost. Readying my defenses, I warped to the invader! He would pay for threatening such young recruits!

I leapt into the complex, ready to do valiant battle.

My foe wisely turned tail, and fled, before my warp disruptor could catch him. The outpost recruits thanked me, and I defended the system until they could bring up their cloaking systems again.

As I was about to leave, a distress beacon was lit in system again, this time a small patrol fleet discovering they were the target of a Republic mission.

Two stealth bombers appeared in Local, and I hunted them down, daring them to engage the fleet so I could ambush them in return.

Eventually, they decided my pulse lasers were too much of a threat, and left the system, their objectives thwarted, at least for now.

Minmatar aggression subdued, and without firing a shot I might add, I continued on my journey home.

On my flight back, there were many targets of opportunity. Many small stations were captured without retaliation.

Some of the braver Republic pilots scouted my operations, including another elite Firetail, but declined combat. Their reasons are their own, but I saw none for them to give up their complexes to me without a fight. They were content to menace me from the furthest extent of my scanners.

These are minor victories. No kill mails are attached to them, but each one furthers the Crusade's objectives. Remember, it is capturing points that will win this war, not the number of wrecks floating in system.

This should be your mind set when engaging in combat. You are there to deny your opponent his objectives, and further your own. This is best achieved through careful planning and maneuvering. Once you come into contact with the enemy, you invite variables which can lead to you losing your objectives.

That's not to say you flee from combat. But choose the fights that further your goals, rather than simply attacking the first thing that moves. Ships are expensive, and you shouldn't treat fighting in one like a drunken bar brawl.

Thursday, 1 August 2013

War record: I-Hub siege

Shortly after my initial sortie, a call went out to an Infrastructure Hub siege, commonly referred to as a 'bash'.

Once a system is taken to a vulnerable state, the I-Hub structure becomes open to attack. The attacking force then spends a long time focusing fire on it to capture. I will write a Strategikon post on this later, once I am in a position to enact good strategies for this.

I flew to the bash. It was a relatively small group, but I was shown immediately that my Kontos Executioner is unsuited for the task. A mere 120dps was barely registering compared to the battlecruisers and stealth bombers hammering the structure.

Nevertheless, victory comes with taking systems, and so I set my frigate to hammering the station, whilst researching viable siege ships.

About half an hour into the bash, everything went bad.

The I-Hub was brought to 50% shield strength when a Minmatar fleet of missile cruisers and battle cruisers dropped in, scattering the Crusade's siege fleet.

I was caught unawares, but remembered my running orders. I picked a target, orbited and took him down, before warping out.

I very nearly escaped, but unfortunately, the frigate was lost to combined fire from many cruisers.

I escaped in my pod to a celestial, and retreated back to the staging area. The loss of my first Kontos Executioner is not a heavy blow. It was able to garner about 20,000 Loyalty Points before exploding. More than enough to cover it's cost, with some profit, and I still have 9 back at the staging area, ready to go.

Review

It was short-sighted of me not to notice the sudden increase of Minmatar militia in the system. I must keep an eye on local chat for sudden population increases.

Equally short-sighted is not having a ship ready for siege work. I will research this thoroughly, and have a ship waiting at my staging area for such tasks.

The siege was a failure due to the low firepower brought to the field. Strategies for bringing firepower must be found.

War record: First Kill

This was the first time I used the Kontos Executioner. Apologies for the late posting, but I had no idea how to post information about the kill. Turns out it was rather easy, a subject for a later discussion.

A course was plotted throughout The Bleak Lands, starting at Kamela.

Strategy:
  • Offensive capturing of points.
  • Fly high orbit of structure
  • Utilize Tent-pegging

Kamela is a popular staging area. There are probably good duels to be had here, but I dislike it due to the high population.

Lamaa by comparison was nearly empty. I warped to a Novice complex, and began my strategy. Whilst I waited, I made myself a cup of coffee. I didn't have to wait long.

A Firetail appeared on D-scan outside my complex.

Adrenaline kicked in, and my hands started to shake. The enemy appeared in the complex, I clicked to lock and started to orbit, pulse lasers pummeling purple destruction into the foes frigate.

So far so good.

He managed to close to 13km, and I activated my web, pinning him back. His shields went down.

He closed again to 13km, and I clicked my web, but it did not activate! The overheat had shut down, reducing it's effective range to 10km!

He closed the gap rapidly at that point. A warp scrambler landed, killing my MWD. He was faster than me, with better tracking.

I fumbled the crystal switch, loading Multi-frequency crystals. He was into armor now, but my flimsy shields were failing.

I noticed I was simply traveling in a straight line, easy prey for his guns!

His bullets crashed into my ships plating, armor stripping off with every shot.

And then suddenly... his ship vanished.

All that was left was a rapidly expanding cloud of debris.

I had won.

I complimented him on the fight, and thanked him for his participation in my first kill. He took it badly, but I was too high on victory to care. His loot was mine, and the complex captured, and my first kill is now a Faction frigate in a common hull.

I retreated to a station to repair my armor.

Review

After the fight, I realized that letting him close the distance could have been easily avoided. Making sure the web is over-heated is crucial to maintaining distance from the target.

I fumbled the crystal switching, leading to valuable seconds of damage lost.

I was also remarkably lucky. Not only was his ship set up for close range fighting, but he did not even have long range ammunition ready.

In retrospect, traveling in a straight line at the end probably gave me the victory. He had far better tracking than I did. It would have been better for him to be on a tight orbit, where my pulses would have trouble hitting him.

And finally, when I am in an engagement, I must remember to put the coffee cup down. It was only after I looted the wreck I realized I was still holding it.

Appendix: Those cunning enough to check the rest of my kills will see a number of losses before the Firetail, and a 'kill'. I assure you, I was nowhere near that Incursus when it exploded. That pilot beat me without breaking a sweat.