Showing posts with label Behnid. Show all posts
Showing posts with label Behnid. Show all posts

Thursday, 17 July 2014

Awakening

... bright lights.

Rolling hills, blue skies.

The hum of the propeller. No... the faint scent of the moa racing ahead.

A barren wasteland? Mountains? The thrill of dice clattering to the table top.

Songs being sung through school halls. Piles of paperwork. The sweaty heat of a Sunday afternoon chained to a desk, dreaming of-

... stars.

I awoke in the pod a few days ago. Coughing, and hacking up dried-pod connection fluid, I emerged onto the hangar floor, collapsing as my atrophied limbs failed me.

Disuse had decayed what little muscle I had saved since becoming a capsuleer. Skin hanging like rags around me.

And the dull realization creeping though my gut that I no longer cared. I no longer recognized this body as a part of me. Rather, it was property, to be worn, and discarded when it no longer served it's purpose. The daily grind to maintain this soggy container of my concious seemed hardly worth the effort. Why bother eating? The savage hunger pangs of starvation can be barely recalled when a fresh clone is activated.

I looked back at the pod.

So that was the Sleeper experience.

To fold oneself into the world apart from New Eden. To have fevered dreams of ancient atmosphere craft, and to experienced wild fantasies of swords and sorcery. To revel in the simple pleasure of a well-run school, and the relatively mundane, yet sublime struggles of a normal life.

It was... attractive.

I somehow managed to drag myself to a food prep station, more out of habit than any real desire to feed. A thick salty broth eased some of this body's desperate cries, and over the next few hours, I placed ever more solid chunks of nourishment in my screaming gut. Dogmatic training super-cedes emotion in times like this, and I had been born Khanid, trained as a knight, and had long been taught to keep my body in good health. My body saw to its needs whilst my mind wandered.

I had been gone long this time. Longer than before. The sleeps were coming on more rapidly too. The gap this time just a few months, and the sleep itself nearly as long.

It's difficult to describe the sensation of knowing your end is close. Not even much of an end. More of a tiring slide into suspension. Not even the rigors and passions of youth declining into old age, but simply... stopping.

I dragged myself to the console, pulling up my public log. Readers still came and still commented. Strange how much that still meant, as if the human connection was all that mattered. Perhaps I always felt that way.

I am... reluctant to leave.

Too much I haven't done.

Too much I haven't seen.

So much... but I doubt there's time left.

Eventually, the sleeps would take me. And for all I know the kind, if somber, staff of Doomheim would find the nearest wormhole and release my body to the strange stations scattered beyond easy reach. Perhaps I should just take a shuttle out to the nearest blue star like the poor soul trapped in Geztic.

Well.

Now what?

Seems like only one thing to do.

Everything.

Saturday, 16 November 2013

To dark places

I sit here now, thinking deep thoughts about my career.

When I first started, I was proud to follow my King's decree. I believed in my objectives. I believed in having a reason to fight.

The desire to do a duty, even to a figure I had never met, gave me the impetus to strike out beyond safer places of space. The Crusade forced me into danger. It forced me into combat with other capsuleers. Under my King's orders, I was prepared to carve a bloody swathe through the stars, leaving a rail of my own cloned corpses and wrecked ships.

I fooled myself into believing that King Khanid's ideals and goals aligned with my own. Independence from the Amarr Empire. Freedom from tradition. Defying God's law, as told by theocrats. These attributes made me proud to bear the Khanid badge, proud to declare myself a Khanid Kataphract.

But it is illusion.

King Khanid is simply another Empire ruler. He serves his own interests, and is willing to do anything to get what he wants. This makes him admirable. To not be constrained by tradition or others' laws is freedom for him.

But without guidance, without someone else's goal, you must have one of your own. The ship does not sail without a destination in mind. Even those ships have something to look for.

What is my purpose?

In the Crusade, I was a simple soldier. Learning how to fight was my goal. A simple life: follow orders, do as well as you can, and get rewarded.

So what now?

I have my oath, but an open ended 'Learn to fight' goal doesn't have any real conclusion to it. My current plan of arbitrary 'Get x kills' is hardly compelling. But what else is there for me to do? There's no great war for me to fight. The current Empire Wars are only the bizarre outcome of controlled self-interest, regulated to the point of irrelevance.

There is nothing to really fight over in the Crusade. There is a lot of money to be made, but my market slave is nearly producing a fully fitted cruiser a day for me, at no real effort on my part. So why fight at all?

And after a week of wrestling with the concept, I still have no definitive answer for what I want to do in the end. All I really know is that I want to get better. To what end, I don't know. Perhaps that will be my goal. A romanticized drift through New Eden searching for a new objective.

My family's oath is to walk in dark places. I think I have found a dark place to walk. There are shadows there, shadows with skill and experience beyond what any in the Crusade can teach me. I'd like to walk with them for a while.

I hope they accept my application.

I hope my family will understand.

Wednesday, 30 October 2013

War Record: Return of the Kataphract and Anti-Piracy

My return to the Crusade, and the first flight of my Kataphract Slicer, could not have had a more fitting story.

My first patrol point put me on course for Taff. I have a strange fascination for this system. It presents a unique opportunity within the Crusades fighting zone... that of a civilian refuge. Some pilots on the Minmatar side who live there, the corporation Taff as Nails, recognize this too, calling it Fortress Taff. It is a cul-de-sac  collection of systems, easily defended, allowing exploitation of the resources.

But enough of that. My first stop proved to be in Gulmorogod. A minor Minmatar complex's cloak failed, and I quickly took the initiative to claim it for the Crusade. As I was overseeing the handover, a rookie pilot warped in.

If you are a new Crusader, be warned: this can lead to your destruction.

Typically, the more psychotic militia pilots will shoot you on site, for two main reasons.


  1. They believe you to be a spy
  2. They believe you to be a thief of Loyalty Points, the currency used to curry favour with the Crusade quartermasters.


Happily, I am not as paranoid or greedy as the common mercenary. My slave provides me with ample funds, and the Crusades armoury merely provides the occasional bonus. I gave the pilot some advice, and offered him the credit for the capture. He was greateful.

Unfortunately, as we were speaking, two pirates attacked! A Punisher and a Rifter, exploded into the station!

To my shame, I lost contact with the rookie pilot, and set myself to the task of destroying the Rifter. It went down surprisingly quickly, no doubt in thanks to the Kataphract's boosted lasers. I turned my attention to the Punisher, and stripped it's shields, before it escaped. An error on my part... I must pay closer attention to my Warp Disruptor.

I messaged the rookie pilot, and thankfully he had escaped unharmed. I think that seeing his companion fall so quickly had him rattled, and he lost concentration. The rookie pilot came back, and he took the complex, planting a Ni-Kunni marked Amarr flag on the station.

Good for him. New pilots should be shown leniency by their militia mates, and more importantly, shown how to survive. I wish him luck in his future patrols.

Continuing with my journey...

In Taff, another complex presented itself for capture. I leapt to the attack, sweeping away the lonely Minmatar regular fleet frigate, again, overseeing the removal of Matari personnel. As soon as it was captured, another pirate attacked!

This time, a Dramiel, one of the most powerful frigates in New Eden. I stuck to my plan, blazing away at range. it launched drones which hammered away at my shields. A quick ammunition switch to Multi-Frequency allowed me to damage his drones enough to force him to disengage.

I was migtily relieved, and cngratulated him on a battle well fought. He invited me to another duel, which I politely declined. If you think me a coward, then I can only excuse myself by saying my objective was complete in that system. Taff was brought to a vulnerable state from my capture, and I had other appointments to keep.

On the return home...

My flight home proved very eventful.

After a few hours stay in a Crusade held station, I took to capturing another minor complex, this time in Kourmonen. This system is usually a hive of Republic capsuleers, but I was looking to test the limits of the Kataphract Slicer.

Again, as I was capturing, a pirate attacked!

This time a Firetail. This time, the pirate had equipped a Micro-Warpdrive, and caught me with a Scrambler and two Webifiers. I was clearly a dead man, reduced to under 100m/s of speed.

But let it never be said that a Khanid goes down without a fight!

With a lion's roar I pushed my modules to their limits. I would not allow this rat to sully the maiden voyage of Kataphract! I would not allow this predator of the weak to dishonour the Khanid way of combat!

My armour repairer worked furiously as plasma bullets and EM rockets hammered away at my armour. My pulse lasers burned brightly, sending pure white rage into his hull!

The Kataphract was brought into structure, unable to keep the barrage of damage away.

Suddenly, the deadly percussion stopped. The Firetail detonated into a ball of flame!

The Kataphract Slicer had survived a duel with it's natural predator. The pirate flippantly broadcast I was lucky. I agreed, and congratulated him on the battle. He didn't take it well, devolving into a vulgar display of bravado and threats. I simply smiled in my still intact ship, and left for Kamela.

Pirates beware. The Khanid Kataphract has returned!

Review

The Kataphract Slicer flew exactly as intended. I will say, however, it's important to overheat the repairer as well. Keep an eye on it. Deactivating the module turns off the overheating, and you should remember to re-heat before using again.

Sadly, I only killed pirates today. I must find more Republic targets. Not that I'm ashamed to show these criminals the courage of the Khanid!

Tuesday, 29 October 2013

Strategikon Arcani: The Kataphract Slicer

My return to the battlefield also brings with it a new direction. I must start learning new flight techniques. The Kontos Executioner has served me well as a training vessel, teaching me the importance of range control and damage application. Now, we will look at how to effectively wield a kontoss, without the aid of a Webifier.

But first, a history lesson.

Early Khanid settlements were on Arthra, now caled Amarr Prime. The Amarr civilization grew on an island of the coast of Khanid lands, the isolation no doubt leading to their zealous obsession with God. The Khanid themselves lived on the mainland, tribes of horse masters engaging in petty squabbles with each other.

When the Amarr left their cloistered island in the Reclaiming, the Khanid were the first to be absorbed into their growing empire. We became famed mounted warriors, adopting a heavily armoured style. Our warriors and mounts were covered in gleaming chain mail. Such was our prowess, that the Amarr, whilst all other civilizations crumbled before them, recognized the Khanid as equals.

This heavy cavalry warrior is known as the kataphract: quite literally meaning 'fully enclosed.'

Heavily armed and armoured, these were flexible assault troops, often required to field both lance and bow, well defended, but used offensively.

To mirror this, we will need a true master of frigates.


The Imperial Navy Slicer.

Advanced laser technologies increase the range of this vessels weaponry, extending our reach beyond that of the Kontos Executioner. Significant increases in power output to weapon hard points give this ships two turrets more punch. It can be flexibly fitted, giving more armour, more speed, or even more range. For those in the Crusade, this ship is easily obtained.

Today, we will look at a balanced ship, one that lives up to the potential of the thinking warrior.

The Kataphract Slicer

[Imperial Navy Slicer, Kataphract]
Fourier Transform Tracking Program
Heat Sink II
Overdrive Injector System II
Small Ancillary Armor Repairer, Nanite Repair Paste
Damage Control II

Faint Warp Disruptor I
Limited 1MN Microwarpdrive I

Small Focused Pulse Laser II, Scorch S
Small Focused Pulse Laser II, Scorch S
[empty high slot]

Small Capacitor Control Circuit I
Small Energy Locus Coordinator I
Small Energy Locus Coordinator I

The rig slots are my personal preference, but at least one Locus Coordinator is a must. My own ship exchanges the Fourier Transfrom Tracking Program for a Tracking Enhancer 2, but this requires some implants.

This vessel is a true Kataphract; able to wield it's 'short' range weapons to beyond 20km, with the speed and agility that was once associated with cavalry. Not only that, but it fields the armour lacking on the Kontoss Executioner, able to withstand more punishment, and patrol for longer before re-docking, truly a ship 'fully covered'. It also carries several plates of black armour... hardly the true Khanid Black, but better than nothing.

I cannot claim full credit for this fitting, as I started with a basic layout given by a very dark shadow indeed: Rixx Javix. His fitting for the Slicer formed the basis for the Kataphract.

Like his ship, this is a flexible vessel. Our running order is still to kite, to give us a chance of tactical withdrawal. However, our much improved defenses allow us to engage in close quarter fighting as well. Since we can only control range with our speed and piloting, this option proves extremely useful.

Fighting drill:

  • Overheat weapons
  • Orbit at 18-20km
  • Fire
  • Manage heat
  • Repair as needed (turn auto-repeat off)
  • If the enemy closes and lands a scram on you, switch to Multi-frequency crystals, and hope God is smiling on you that day.

This ship is fairly expensive. If you are still unsure of your skill, stick to the Kontos Executioner.

As the infamous pirate Javix says, be daring. This ship will be enable you to engage a wide variety of targets. However, my own advice is this: be smart. This ship is flexible, but flexibility comes at the price of excellence in any one field. Brave men die in glorious fashion. Smart men go home to their wives.

Return of the Kataphract!

Whilst I freely admit I am a slave to my King's commands, that doesn't mean I don't see value in what I do. it certainly doesn't mean I can't have my own goals in mind.

My investigations of wormhole space reveled far more mysterious than this soldier can decipher. Exploration, whilst a pleasant break from the battlefield, is clearly not my forte.

I will post my findings later on, but for now, I am returning to the crusade. My King has put far more learned men than me to the task of investigating wormhole space, and exploration in general. I will post my own findings here in due time.

For now, I have been returned to the Crusade. Let the Minmatar rebels tremble in fear. Let pirates retreat to their shadows. Let Amarrians bear witness once more to a true Khanid warrior.

My goal is as always:

Walk in dark places,
Learn from shadows,
Bring the light.

I will learn and teach my fellow pilots how to succeed in combat. I will teach them how to survive to come home to their families. I will show them that civility need not be lost on the battlefield between immortals.

The Khanid Kataphract has returned!

Wednesday, 23 October 2013

War Record: Routine patrol

Today I completed a routine patrol of the Crusade conquest zones.

Why? Well, whilst I hardly think of myself as a mercenary, there were a few items in the loyalty store I wanted for my projects, and needed to endear myself to the armorer. I also felt a little guilty about leaving the front lines so abruptly.

In any case, I planned my patrol as usual, hitting Minmatar held complexes, as usual, flying my favorite frigate, the Kontos Executioner. It's upgraded a little now, since my fitting skills allow a bit more power, but the idea is the same.

Nothing much of importance happened. A few ships dropped in on me as I was capturing, but wisely thought better of tackling a Khanid fighter! My fellow crusaders have been doing well in my absence, so there were few systems for me to capture in.

On the way back I noticed a friendly complex whose cloak had failed, and went to provide cover until they repaired it.

Another Executioner appeared on scans.

After a quick comment to the complex crew not to panic, I readied my weapons, and the capsuleer working for the Minmatar entered.

The fight was short, and altogether uneventful. I was a little rusty, allowing the other ship to graze my armor, but he was defeated in good order.

I sent him a quick courtesy, which was ignored. No matter.

After the complex was restored, I flew back to my staging area, and repaired my ship, and went to smile sweetly at the loyalty store vendor.

Review

My piloting was sloppy. I failed to maintain my orbit of him, and lost warp disruption twice, and over compensated my orbit allowing him to get close. Foolish.

It was not a display of my skill, but more accurately his pilot errors. Even when I was close enough to his scrambler range, he failed to shut down my Micro Warp Drive. I was lucky.

I must maintain better discipline when it comes to orbiting. I think perhaps my early tent-pegging exercises are no longer enough.

I will begin working on my manual piloting skills.

Monday, 7 October 2013

Strategikon: Anoikis

Early Khanid culture shares a surprising amount with Early Gallentean. Whether this denotes a common ancestry or not is beyond my feeble scholastic skill, but there are clearly parallels to be drawn. The way the Gallente name their ships is taken straight from this shared cultural background, despite their extremely different naming conventions for systems.

The Khanid are an odd, mongrel race, claiming deep historic ties to Amarrians, shared language with the Gallente, and even an Pre-Stellar age nomadic lifestyle similar to that of the Minmatar. Throw in the Kingdom's more modern acceptance of Caldari technology and business practices, and you have a race robust enough to be at home in all environs.

Which is perhaps what has interested my King in Anoikis, or Unknown Space.

Despite the antique look of the word, Anoikis is actually a modern fusion of some ancient Khanid or Gallentean phrases, and is translated as 'to be without a home'. Very fitting for those systems only accessible by a wormhole.

As a simple aside, anoikos is a recorded word of antiquity, meaning 'homeless wanderer'. Given the conspiratorially nature of Anoikis lore, loose connections such as this should be noted.

The very word Anoikis hints that these places are actually some kind of place of exile, and there are at least a dozen conspiracy theories to explain this. It's also a medical term for a stage in the development in cancerous cells, with a dozen theories for that too. Then again, there are theories of all kinds surrounding wormholes, and don't really give us any guide lines for success.

Here is what you need to know:


  • Do not speak in local
  • You MUST bring a probe launcher
  • Stealth is helpful.
  • D-scan all the time.


The capsuleers that have moved into Anoikis are a paranoid and highly disciplined bunch. They live far removed from the comforts of Empire run stations, living out of POS stations and often leaving ships hanging in space with only a shield to protect them. The above is taken from listening to them.

Local broadcast only shows ships that start communicating. You have a certain degree of anonymity by not taking in Local. I intend to break this rule eventually, but I wouldn't recommend it for those who want to survive.

There is no way to locate a wormhole without a probe launcher. If you jump into Anoikis, and forget to bookmark your exit wormhole, and you don't have a probe launcher, you will need to destroy your clon to make it back home.

Stealth will reduce the chances of ships scanning you down. It's not a perfect defense, so make sure to use your mobility defense. Keep moving.

D-Scan all the time. You can see probes searching for you, and either run or cloak up. I suggested retrograde maneuvers.

I'm looking forward to my first solo steps into a wormhole. I'm also enjoying reading the mysteries that surround the history of these phenomena. But first, I'm going to need some scanning practice.



Saturday, 5 October 2013

Back to New Eden

Well, that was a little longer than I thought!

Other duties demanded more time than I could give to commanding my ships. And in truth, I was not the most motivated crusader.

New technologies are on the horizon, meaning that new opportunities have arisen. My King has pulled me from the front lines, determining that my efforts are best spent elsewhere. I have yet to decide if this is a demotion or a boon granted to me.

His new orders are to explore Wormhole space.

I believe this to be a death sentence. But an Arcani never sways from a Royal Decree. They merely take extended leave from duties.

I once lived in a wormhole, standing with the once great Talocan United. I left after a few weeks though. I could not give the corporation the time necessary to perform well. It also felt far too restrictive. Too many rules and standard operating procedures, and too many calls to arms for people I barely knew.

This time, I will approach Anoikos on my own terms. I am going to fly solo.

Yes this is suicide. But many would have called flying a lightly tanked Executioner against a Firetail suicide. I look forward to proving people wrong.

The blog site will be refurbished, for no better reason than I like refurbishing it. I always say you need to look the part to play it, and I'll be tweaking things to show a more adventurous spirit. I may or may not include an antique compass.

There are secrets in wormholes. My King wishes to know them. I wish to seek them. Lets see what we can find!

Wednesday, 14 August 2013

War Record: Honourable Rebel

Today I lost a Kontos Executioner.

Kill mail

Very briefly, I was surprised by the auto-canons hitting me out to 12km, and made the mistake of believing them to be artillery. I closed to range to finish him off... where his rocket launcher made short work of me. A shame, as the foe had burned out his weapons trying to kill me. I could have won, if I stuck to my strategy.

Review

Trust in the strategy if you are winning.


However, the pilot was gracious in victory, offering me his fit so I could see how I lost. We had a nice post match discussion, and he admitted he couldn't believe how much trouble he had with me. I take the compliment, since I am still a very poor pilot.

He was even gracious enough to give me some information about his corporation and where they operate. I appreciate this. When I set up my own Savaran, I will base it in a system where the most tenacious and skilled pilots are. My own pilots will need the practice.

Details aside, the best thing one can do after a fight is engage your fellow pilot in conversation. Polite conversation I might add.

I don't believe in the so-called 'smack talk' which is the posturing of inexperienced pilots who only seek a superficial rush of adrenaline in combat. This kind of pilot will inevitably find himself humilated as he strokes his own ego at the expense of others.

Far better to be like the honourable warrior who discussed tactics with me. I may have lost a frigate, but I come out of it with valuable information. He has his kill mail, denies me my objective, and also comes out with information, improving upon his victory. Had he reverted to tribal chest-thumping, he would have lost this opportunity to learn more of his enemy.

I hope to meet this man in battle again. I hope to fight his Firetail once more. This, I believe, is why so many are fascinated with this solo patrolling.

I still have to explain to my King exactly why I lost my frigate to a ship with no guns. That's not a conversation I relish.

My kill counter will revert back to 0. Five more to go, before I allow myself to command a fleet.




Monday, 12 August 2013

Setting a goal

So after a week long shore leave from the front, I've decided that solo fighting on its own is not satisfying enough.

I understand that many pilots enjoy it, and I can see the appeal, but I've always preferred building, logistics and strategies to a fist fight. No to say I don't enjoy them from time to time... a good warrior should always keep his basic combat skills sharp. But I feel I can, and thus, should be doing more.

In any case, my King keeps asking for progress reports. A few destroyed frigates has not been satisfying him either.

So, I want to create a Savaran, or corporation of pilots.

The reason is simple. The Crusade needs bastions.

For a single roaming militia member, the most annoying thing is losing your ship, and having  long trek back to your staging area to re-ship, and fight again. Another problem with patrolling deep into enemy territory, is that you are not allowed to dock in enemy held stations. This is more significant for Amarr pilots, as armour does not replenish itself... and any true cataphract of the Kingdom trusts in his armour.

The Crusade needs bastions placed at regular intervals across the war zone, to allow faster re-deployment of our pilots, and keep them from frustrations of logistics.

Unfortunately, I do not know how to lead a corp, or even the mechanics to maintain it. But, as my family's oath states: Learn from shadows. I intend to learn more about how to fight in this war zone. And any training program needs goals.

Action Plan


  1. Get 5 solo kills
  2. Particiapate in 5 sieges
  3. Command a fleet of frigates
  4. Develop frigate fleet strategies and tactics
  5. Command 5 frigate fleets
  6. Command a fleet of cruisers
  7. Develop cruiser fleet strategies and tactics
  8. Command 5 cruiser fleets
  9. Command an I-Hub siege fleet
  10. Develop siege fleet strategies and tactics
  11. Command 5 siege fleets
  12. Create a corporation
During these steps, I will be creating a format for my corporation to maintain a bastion.




Saturday, 3 August 2013

Hunting Ghosts

I was flying back after an extended patrol in space.

There were no engagements so far. The Republic seemed unwilling to fight with me that day. No matter. I had a productive time capturing some minor stations deep in enemy territory. The Republic will pay for its lack of defense when these systems are made vulnerable.

Entering a system, I noticed a war target broadcasting in Local communications. My sensors picked up the distress call from a minor training outpost. Readying my defenses, I warped to the invader! He would pay for threatening such young recruits!

I leapt into the complex, ready to do valiant battle.

My foe wisely turned tail, and fled, before my warp disruptor could catch him. The outpost recruits thanked me, and I defended the system until they could bring up their cloaking systems again.

As I was about to leave, a distress beacon was lit in system again, this time a small patrol fleet discovering they were the target of a Republic mission.

Two stealth bombers appeared in Local, and I hunted them down, daring them to engage the fleet so I could ambush them in return.

Eventually, they decided my pulse lasers were too much of a threat, and left the system, their objectives thwarted, at least for now.

Minmatar aggression subdued, and without firing a shot I might add, I continued on my journey home.

On my flight back, there were many targets of opportunity. Many small stations were captured without retaliation.

Some of the braver Republic pilots scouted my operations, including another elite Firetail, but declined combat. Their reasons are their own, but I saw none for them to give up their complexes to me without a fight. They were content to menace me from the furthest extent of my scanners.

These are minor victories. No kill mails are attached to them, but each one furthers the Crusade's objectives. Remember, it is capturing points that will win this war, not the number of wrecks floating in system.

This should be your mind set when engaging in combat. You are there to deny your opponent his objectives, and further your own. This is best achieved through careful planning and maneuvering. Once you come into contact with the enemy, you invite variables which can lead to you losing your objectives.

That's not to say you flee from combat. But choose the fights that further your goals, rather than simply attacking the first thing that moves. Ships are expensive, and you shouldn't treat fighting in one like a drunken bar brawl.

Thursday, 1 August 2013

War record: I-Hub siege

Shortly after my initial sortie, a call went out to an Infrastructure Hub siege, commonly referred to as a 'bash'.

Once a system is taken to a vulnerable state, the I-Hub structure becomes open to attack. The attacking force then spends a long time focusing fire on it to capture. I will write a Strategikon post on this later, once I am in a position to enact good strategies for this.

I flew to the bash. It was a relatively small group, but I was shown immediately that my Kontos Executioner is unsuited for the task. A mere 120dps was barely registering compared to the battlecruisers and stealth bombers hammering the structure.

Nevertheless, victory comes with taking systems, and so I set my frigate to hammering the station, whilst researching viable siege ships.

About half an hour into the bash, everything went bad.

The I-Hub was brought to 50% shield strength when a Minmatar fleet of missile cruisers and battle cruisers dropped in, scattering the Crusade's siege fleet.

I was caught unawares, but remembered my running orders. I picked a target, orbited and took him down, before warping out.

I very nearly escaped, but unfortunately, the frigate was lost to combined fire from many cruisers.

I escaped in my pod to a celestial, and retreated back to the staging area. The loss of my first Kontos Executioner is not a heavy blow. It was able to garner about 20,000 Loyalty Points before exploding. More than enough to cover it's cost, with some profit, and I still have 9 back at the staging area, ready to go.

Review

It was short-sighted of me not to notice the sudden increase of Minmatar militia in the system. I must keep an eye on local chat for sudden population increases.

Equally short-sighted is not having a ship ready for siege work. I will research this thoroughly, and have a ship waiting at my staging area for such tasks.

The siege was a failure due to the low firepower brought to the field. Strategies for bringing firepower must be found.

War record: First Kill

This was the first time I used the Kontos Executioner. Apologies for the late posting, but I had no idea how to post information about the kill. Turns out it was rather easy, a subject for a later discussion.

A course was plotted throughout The Bleak Lands, starting at Kamela.

Strategy:
  • Offensive capturing of points.
  • Fly high orbit of structure
  • Utilize Tent-pegging

Kamela is a popular staging area. There are probably good duels to be had here, but I dislike it due to the high population.

Lamaa by comparison was nearly empty. I warped to a Novice complex, and began my strategy. Whilst I waited, I made myself a cup of coffee. I didn't have to wait long.

A Firetail appeared on D-scan outside my complex.

Adrenaline kicked in, and my hands started to shake. The enemy appeared in the complex, I clicked to lock and started to orbit, pulse lasers pummeling purple destruction into the foes frigate.

So far so good.

He managed to close to 13km, and I activated my web, pinning him back. His shields went down.

He closed again to 13km, and I clicked my web, but it did not activate! The overheat had shut down, reducing it's effective range to 10km!

He closed the gap rapidly at that point. A warp scrambler landed, killing my MWD. He was faster than me, with better tracking.

I fumbled the crystal switch, loading Multi-frequency crystals. He was into armor now, but my flimsy shields were failing.

I noticed I was simply traveling in a straight line, easy prey for his guns!

His bullets crashed into my ships plating, armor stripping off with every shot.

And then suddenly... his ship vanished.

All that was left was a rapidly expanding cloud of debris.

I had won.

I complimented him on the fight, and thanked him for his participation in my first kill. He took it badly, but I was too high on victory to care. His loot was mine, and the complex captured, and my first kill is now a Faction frigate in a common hull.

I retreated to a station to repair my armor.

Review

After the fight, I realized that letting him close the distance could have been easily avoided. Making sure the web is over-heated is crucial to maintaining distance from the target.

I fumbled the crystal switching, leading to valuable seconds of damage lost.

I was also remarkably lucky. Not only was his ship set up for close range fighting, but he did not even have long range ammunition ready.

In retrospect, traveling in a straight line at the end probably gave me the victory. He had far better tracking than I did. It would have been better for him to be on a tight orbit, where my pulses would have trouble hitting him.

And finally, when I am in an engagement, I must remember to put the coffee cup down. It was only after I looted the wreck I realized I was still holding it.

Appendix: Those cunning enough to check the rest of my kills will see a number of losses before the Firetail, and a 'kill'. I assure you, I was nowhere near that Incursus when it exploded. That pilot beat me without breaking a sweat.

Wednesday, 24 July 2013

Strategikon Arcani: Patrol planning: Solo

Time for my first sortie.

Before I even un-docked from Station, I planned out my route. Using a reputable mapping service, I plotted a loop around the Bleak Lands and Devoid.

My objective: Engage pilots in solo duels.

The trick here is to avoid larger roaming fleets. Systems with high numbers of jumps are to be avoided. Large numbers of jumps are indicative of high traffic, and more organised patrol groups. Whilst the traditional Minmatar warrior is very much the heroic personal challenge seeker, the modern Republic soldier has adopted more conservative (and much more effective) military doctrines. This growth in tactical maturity has led to larger patrols focusing fire on single targets.

This is not to be treated as cowardice. Intelligent combat is always better than brave and foolish.

Systems with very-low to no jumps are to be avoided as well, but marked for later. There will be fewer targets here, and thus longer before any meaningful engagement can be made. However, these should be marked for later capture. Victory comes with the capture of systems, not with the number of enemy dead. Equally, the rewards for capturing plexes are higher than that of destroying enemy ships, and rewards will directly fund our own operations.

The course you plot will reflect your daring. Higher traffic will mean higher risk. You will have to decide what risk you will take.

To re-iterate the Strategikon's teachings here:

  • Plot your course
  • Avoid high traffic
  • Avoid very-low to no traffic.
Again, I am by no means a master. Please give your own insights into this strategy.



Strategikon Arcani: Tent-pegging

A practice drill used by ancient Khanids to perfect lancing techniques.

The drill is simple. A small object is placed on the ground, often a ring or a tent peg. A rider must charge at it, and pick the object off the ground with his lance or spear. It teaches accuracy in the placement of the lance, and also controlling the distance at which you approach the peg.

Why is this relevant to space-ships? Kiting.

Kiting is a tactic of using a long range weapon system, and keeping the enemy at distance. You can hurt him, and he can't hurt you.

This is smart, and is actually my preferred tactic. A traditional weapon of the Khanid is the kontos, a cavalry spear about four meters long. It requires two hands to use it effectively, meaning you control your mount with your knees, and you can't carry a shield. However, it has the excellent advantage of length.

It other words, all the danger happens at the other end of the stick.

With that in mind, I present you with my first series of ships:

Kontos Executioner



This ship is fragile, but has relatively good range in the world of frigates. It does require a high degree of training to use. You will need strong Engineering training, and also should be well versed in Advanced Weapon Upgrades to be able field it. Alternatively, you can use Implants to make up the difference whilst you train in these areas.

The kontos is still a melee weapon. Like the ancient weapon this frigate also uses close ranged weapons. Accuracy will be higher, as given by the tracking of close ranged weapons, but is not a true long ranged set up. Caution must be used in maintaining range.

As I am a terrible pilot, this is a good set up for me. The tactic is simple: Maintain distance.

  • Overheat weapons and web.
  • Orbit the enemy at 15km, using the MWD
  • Fire.
  • Manage heat.
  • If the enemy closes to 13km, use the overheated web.
  • If the enemy closes and lands a scram on you, switch to Multi-frequency crystals, and hope God is smiling on you that day.

In essence, you will practice tent-pegging. Control the distance, and keep your guns accurate. Overheating the web is important, as an overheated Warp Scrambler can hit out beyond 10km. Once that lands on you, your MWD shuts down, and your speed advantage is gone.

The caveat to this, is that you'll be controlling the ship with your knees. Be wary of the enemy frigate's movements, but focus on the range for now. Work on the more subtle placements of the ship later.

My code urges me to learn, so if there are any suggestions anyone has, please let me know.

(I also apologize for the horrible layout. I'm still learning to use this blasted technology.)

Strategikon: Deployment

My King has ordered me to war. For the Arcani, Khanid and the Kingdom!

But before we go flying off into a blaze of glory and destruction, proper planning and strategy must be discussed.

Contrary to popular belief, successful capsuleer combat rarely follows the form of 'Jump into frigate, find fights, win.' That more than often ends with one dead frigate, one dead clone, and a long, tedious turn around between fights.

To give ourselves more time fighting, and less time preparing to fight, we should choose a system to fight from, and to re-ship from.

My trade hub, where I purchase all of my arms, is Amarr Prime. It is a great hub to work from, and a strategic advantage for the Crusade. Prices and availability of weapons and ships are good here. However, it is too far from the front lines.

As with all warfare, first go to your maps. I have a fantastic cartographer who I use for this.

I have chosen a system near The Bleak Lands to stage from.

The system you choose will be based on what your needs are. As a solo player, I won't be able to mount a consistent defense of a Faction Warfare system. I can only access stations in systems the Crusade has conquered, meaning tht should the Republic take it back, I will have a struggle to reclaim my armoury.

I could choose to stage from a system occupied by other militia corporations, but that would leave me vulnerable to their own defensive capabilities.

Instead, I have chosen a High-security system, just on the outskirts of the Faction Warfare zone: Kuomi. This system gives me to entry points into the War Zone. CONCORD prevents the Republic from invading these systems, so my arms will always be accessible. It also has an allied corporation running the stations there, which I appreciate. Caldari food is satisfying, if a little bland to the Khanid palette.

To move there, I have a choice of hauling it myself in industrials flown by my slaves. Concord should hopefully protect them from pirates, but there is still a risk of lost goods. A second choice, more expensive but less risky, is to use PushX Industries. They are a courier service I've worked with in the past, and have always been reliable.

To begin with, I will move ten frigates plus fittings there. When I fall in battle, I will fly back, and grab another frigate from here. Moving stacks of ships and equipment will allow me to fight many times in one day, without needing to retreat back to Amarr

Eventually, I can set up buy orders at this staging area, to attract traders to courier my weapons for me. This will save me time, and allow me to get on with the task of defending the Empire.

Stages:

  • Decide on your needs
  • Find a map
  • Find a system that suits your needs
  • Move many stacks of equipment you need
This will be my first serious deployment. If any have advice about how to do it better, please let me know.

Monday, 22 July 2013

Royal Decree

Khanid II, King of the Khanids, decreed that his kingdom and the Amarr Empire will reconcile their differences.

Why there are differences is a history lesson for later, but part of the negotiations is military aid in the ongoing 24th Crusade. In return, Khanid Kingdom has a seat on the Emperor's Privy Council, whilst keeping it's independence.

Military aid is where I come in.

We Khanid are excellent fighters, with a long martial tradition. Discipline, and cunning are the ideals we strive for. We adhere to past doctrines, but welcome new innovations. We never discount a path to victory.

In ancient times, our ancestors rode into battle on steeds, covered in armour, wielding a variety of weapons. I honour this tradition.

I am Behnid Arcani, son of the Arcani Holder family. We are relatively small family compared to the larger Holders, but we lay claim to a wealthy chain of islands on Khanid Prime.

I now fight for the Imperial Crusade.