So after the rout at the Lamaa I-Hub, I decided that a siege vessel was needed.
The target:
The above stats are really not accurate, but I'm having trouble finding legitimate sources of information for an I-hub. If anyone has any other details (beyond about the same as a POCO and hearsay) I'd be grateful. Remember, the FW hub is a smaller version of the null-sec sovereignty one.
Nevertheless, the shield regen alone gives us a good base DPS target. If our We should at least be aiming to cancel out the regen. then whoever else joins the fleet can actually begin applying damage.
We also need to consider the mobility of the ship. Ideally for shooting structures, you would use capital ships. Even if I could pilot it, it becomes unviable as a solo pilot, due to the need for scout ships, jump drive operators and so on. It is not Strategically mobile in Low security space.
The use of capital ships is a fleet effort. It should not be done lightly.
Needless to say, a capital ship is also an attractive kill mail. Many pilots would risk a great deal to take one down.
Range, whilst traditionally needed for large caliber weapons (so you're not caught in your own explosion), is not an issue here. The explosion radius of star ship weapons is far exceeded by the range of even the smallest caliber star ship weapon.
Defense is less of an issue than you might think. The I-hub does not shoot back, and should the siege fleet be assaulted, the first thing to do is retreat to a more advantageous battlefield. Staying to fire a few more volleys into the structure (or shoot down a frigate) will cost you your ship, and maybe even your clone.
Avoiding capture and warp disruption is much more important than being able to absorb damage.
Here are the necessities:
Preferable:
Over the next few weeks, I will be posting my two solutions, for two different uses.
The target:
Shield: 10,000,000
Armor: 2,500,000
Structure: 2,000,000
Shield regen: 700 hp/sArmor: 2,500,000
Structure: 2,000,000
The above stats are really not accurate, but I'm having trouble finding legitimate sources of information for an I-hub. If anyone has any other details (beyond about the same as a POCO and hearsay) I'd be grateful. Remember, the FW hub is a smaller version of the null-sec sovereignty one.
Nevertheless, the shield regen alone gives us a good base DPS target. If our We should at least be aiming to cancel out the regen. then whoever else joins the fleet can actually begin applying damage.
We also need to consider the mobility of the ship. Ideally for shooting structures, you would use capital ships. Even if I could pilot it, it becomes unviable as a solo pilot, due to the need for scout ships, jump drive operators and so on. It is not Strategically mobile in Low security space.
The use of capital ships is a fleet effort. It should not be done lightly.
Needless to say, a capital ship is also an attractive kill mail. Many pilots would risk a great deal to take one down.
Range, whilst traditionally needed for large caliber weapons (so you're not caught in your own explosion), is not an issue here. The explosion radius of star ship weapons is far exceeded by the range of even the smallest caliber star ship weapon.
Defense is less of an issue than you might think. The I-hub does not shoot back, and should the siege fleet be assaulted, the first thing to do is retreat to a more advantageous battlefield. Staying to fire a few more volleys into the structure (or shoot down a frigate) will cost you your ship, and maybe even your clone.
Avoiding capture and warp disruption is much more important than being able to absorb damage.
Here are the necessities:
- Damage scale-able up to or above 700dps
- Strategic mobility
- Warp disruption evasion.
Preferable:
- Low cost
- Accessible at low skill
Over the next few weeks, I will be posting my two solutions, for two different uses.
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