Thursday, 12 December 2013

Deiknymi: The Rifter - Introduction

I love theory. Deiknymi is the name used by ancient theory crafters to describe their thought experiments about science and philosophy. I'd like to do the same here with a ship. I do not have the full combat experience to provide a thorough discourse on what I wish to discuss, but many agree there is a problem with this vessel, and I'd like to theorize on fixes.

Let us discuss the Rifter...

What can be written about the Rifter that has already not been written?

This is perhaps the most well known frigate of New Eden. Back in the days when shipyards concentrated all of their efforts into perfecting one particular hull, with others given only niche roles, the Rifter stood out from among the others. It, quite literally, set the standard for combat frigates, and the state of modern frigate combat is a direct result of it's success.

The virtues of it's speed, flexibility and relative durability and firepower, have been discussed ad nauseam. I'll list it's merits here for the uninitiated, but I'd rather discuss the spirit of the ship.

  • Speed - The Rifter is the fastest combat frigate (Before fitting. Most Breachers are faster in practice)
  • Flexibility - A 4-3-3 slot layout lends itself equally to shield or armour tanking. It can fit the standard propulsion/web/warp disabler trifecta. A trifecta born from it's use on this particular hull. It's utility high can be used for extra damage via a rocket launcher, or energy warfare.
  • Weaponry - Projectiles have a generous fall off range, giving some degree of range flexibility, and also select-able damage types. You can always hit the enemy in his weakest spot.

There are literally thousands of documents on Rifter flying, and dozens of capsuleer corporations who identify themselves as Rifter pilots above all else. It was THAT popular, and it shaped the combat arenas we have today.

I'll post the most common fit on here, simply because it's so common many people forget to note it in the usual places.

[Rifter, standard]
Damage Control II
Small Ancillary Armor Repairer, Nanite Repair Paste
200mm Reinforced Steel Plates II

1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S
Small 'Knave' Energy Drain

Small Projectile Burst Aerator I
Small Projectile Collision Accelerator I
[empty rig slot]

These days, the NOS in the high slot is often replaced with a rocket launcher... the virtues of energy warfare and more stable capacitor management have fallen aside due to the rest of the frigate line-ups impressive firepower increase.

Next time, we'll look at the problems faced by a Rifter pilot.

1 comment:

  1. Great write up!

    Although a lot of people use the Burst/Collision rig combo on the standard Rifter fitting, 2x Ambit Extensions and a Burst rig are more suitable to the way the ship is flown. Combined with Barrage ammo, the idea was to use the ship's superior speed, range, and your web to fight from the edge of scram range, not slug it out up close. It was the original scram-kiter, a role better served by the Atron today.