Tuesday, 20 August 2013

A break from the battlefield

With other duties occupation my time, I will be taking a short vacation from the Crusade.

Ben Thanh will still maintain his trade operations, but actual combat will have to take a back seat. I wouldn't be able to give the ship to ship engagements the attention they need.

I will maintain this record. 

Saturday, 17 August 2013

Walk in dark places

With all the press about the unfortunately named CFC and renters lately, I've been tempted to join a null-sec corporation.

The siren song of sovereignty null sec is certainly a sweet one. It's the battlefield that receives the most attention, and the most reporting. the battles are titanic, the logistical challenges absorbing, and even mining can be a great adventure.

My Oath calls me to walk in dark places, and the space in null-sec is certainly the darkest. The shadows there have great knowledge.

Planetary Interaction is strong there. Null sec regional trading should keep Benh as happy as a pig in mud.

There are certainly many reasons to go to Null.

There are, however, a few problems.

Fleet fights are incredibly dull. Usually a rank and file member won't even know what's happening. He will click on the primary target, lock and fire, without any input on overall strategy and tactics. Eventually, he will be primaried, and that will be the end of his battle.

The Rules. All null-sec alliances have strict rules and regulations. These rules are absolutely necessary for these null-sec entities to operate. Whilst I can appreciate this, my Khanid blood roars at answering to any man's laws except my King's!

Finally, the people.

Whilst the Crusade is packed to the brim of unsavory types, I am not affiliated with them, nor do I have to put up with their churlish behavior to succeed in my goals. If I were to join a Null-sec entity, I would be at the mercy of immaturity and often downright offensive capsuleers. Their reputation would precede my own, and I'd rather not listen to endless litanies about certain male organs, or the the inferiority of whoever they happen to be mildly annoyed by that week.

I'm sure there are great pilots in sovereign null-sec. But these good people allow their names to be marked by the apes flinging feces around them.

In short, Null-sec has it's appeal. But I'd want to go there on my terms. Not on someone else's. I'm happy to learn from shadows, but I refuse to become one.

Perhaps a plan for the future, but for now, the Crusade is where I belong.

At least until Khanid II deems otherwise.  

Wednesday, 14 August 2013

War Record: Honourable Rebel

Today I lost a Kontos Executioner.

Kill mail

Very briefly, I was surprised by the auto-canons hitting me out to 12km, and made the mistake of believing them to be artillery. I closed to range to finish him off... where his rocket launcher made short work of me. A shame, as the foe had burned out his weapons trying to kill me. I could have won, if I stuck to my strategy.

Review

Trust in the strategy if you are winning.


However, the pilot was gracious in victory, offering me his fit so I could see how I lost. We had a nice post match discussion, and he admitted he couldn't believe how much trouble he had with me. I take the compliment, since I am still a very poor pilot.

He was even gracious enough to give me some information about his corporation and where they operate. I appreciate this. When I set up my own Savaran, I will base it in a system where the most tenacious and skilled pilots are. My own pilots will need the practice.

Details aside, the best thing one can do after a fight is engage your fellow pilot in conversation. Polite conversation I might add.

I don't believe in the so-called 'smack talk' which is the posturing of inexperienced pilots who only seek a superficial rush of adrenaline in combat. This kind of pilot will inevitably find himself humilated as he strokes his own ego at the expense of others.

Far better to be like the honourable warrior who discussed tactics with me. I may have lost a frigate, but I come out of it with valuable information. He has his kill mail, denies me my objective, and also comes out with information, improving upon his victory. Had he reverted to tribal chest-thumping, he would have lost this opportunity to learn more of his enemy.

I hope to meet this man in battle again. I hope to fight his Firetail once more. This, I believe, is why so many are fascinated with this solo patrolling.

I still have to explain to my King exactly why I lost my frigate to a ship with no guns. That's not a conversation I relish.

My kill counter will revert back to 0. Five more to go, before I allow myself to command a fleet.




Stategikon Arcani: Ballista

For our first solution to the I-Hub siege problem, let us consider the ballista

A ballista is an accurate weapon, as siege equipment goes. It is essentially an over sized crossbow, hurling javelins at your enemy at great range.

It's best used against troops, rather than buildings. A 4 meter long stick to the chest presents a greater problem to the average infantry man, than it would to a stone wall. However, it's lighter construction, and the kinetic force it exerts still make it useful as a piece of siege equipment for a light, highly mobile task force.

Essentially, fire enough large sticks at a wooden gate, and eventually you'll get in. Hardly elegant, but easier to move than larger pieces of siege equipment.

Which brings us to this: the Man'jenuk Stealth Bomber



[Purifier, Man'jenuk]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

1MN Microwarpdrive II
[empty med slot]
[empty med slot]

Torpedo Launcher II, Mjolnir Rage Torpedo
Torpedo Launcher II, Mjolnir Rage Torpedo
Torpedo Launcher II, Mjolnir Rage Torpedo
Covert Ops Cloaking Device II
[empty high slot]

Small Processor Overclocking Unit I
[empty rig slot]


Posted above is a max damage fitting for the Purifier, the Amarr stealth bomber. If it looks inflexible, that's because it is, and because it is designed to be.

  • 700dps
  • Low price
  • Relatively low Skill Points
  • Cloak


This solution draws inspiration from the tragically named CFC raiding groups that roamed around Fountain in their conflict with the equally tragically named TEST Alliance: Please Ignore. Despite their names, however, they do have some of the best strategies and tactics in New Eden, proving the old adage: a rose by any other name can still make you bleed with it's thorns.

The CFC would form large raiding parties of Stealth Bombers and assault various sovereignty structures. They were largely successful in paving the way for larger capital fleets to come and put in the decisive blow. Using Black Ops battleships, these fleets could strike deep into enemy territory.

The advantages of the Stealth bomber are it's relatively low price tag to damage done ratio, coming in under 50 million isk and putting somewhere between 400-700dps depending on skills. Whilst the max damage variant takes a while to skill up to, meta modules and faction ammo can be used for similar effects.

It's use is simple. Warp to structure, target and begin firing.

The supreme advantage of the Stealth Bomber is it's cloaking device. Should an enemy fleet counter attack the siege fleet, cease fire, cloak up, and warp away to evade capture. You can then regroup, and mount a surprise counter-counter attack from stealth!

Unfortunately, it is not perfect for our task. Like the versatile ballista, the Bomber is best used against heavy troops, or in this case, cruisers and battleships. It only achieves our benchmark dps at highest skill levels, and as you can see, is fairly inflexible.

Any changes to the above fitting will result in a loss of dps. More than that, unless you are a missile specialist, you will have to stop your normal weapons training in order to use such a bomber.

Unlike the Null sec warlords, we have no need for the complex web of jump bridges and Black Ops ships. The Crusades operations can all be done via traditional Jumpgate warfare.

It certainly provides you with a plethora of strategic options, and a good soldier of the crusade is not doing himself a disservice in training for one. However, I prefer a much less subtle ship, which I'll discuss in my next post.

Monday, 12 August 2013

Setting a goal

So after a week long shore leave from the front, I've decided that solo fighting on its own is not satisfying enough.

I understand that many pilots enjoy it, and I can see the appeal, but I've always preferred building, logistics and strategies to a fist fight. No to say I don't enjoy them from time to time... a good warrior should always keep his basic combat skills sharp. But I feel I can, and thus, should be doing more.

In any case, my King keeps asking for progress reports. A few destroyed frigates has not been satisfying him either.

So, I want to create a Savaran, or corporation of pilots.

The reason is simple. The Crusade needs bastions.

For a single roaming militia member, the most annoying thing is losing your ship, and having  long trek back to your staging area to re-ship, and fight again. Another problem with patrolling deep into enemy territory, is that you are not allowed to dock in enemy held stations. This is more significant for Amarr pilots, as armour does not replenish itself... and any true cataphract of the Kingdom trusts in his armour.

The Crusade needs bastions placed at regular intervals across the war zone, to allow faster re-deployment of our pilots, and keep them from frustrations of logistics.

Unfortunately, I do not know how to lead a corp, or even the mechanics to maintain it. But, as my family's oath states: Learn from shadows. I intend to learn more about how to fight in this war zone. And any training program needs goals.

Action Plan


  1. Get 5 solo kills
  2. Particiapate in 5 sieges
  3. Command a fleet of frigates
  4. Develop frigate fleet strategies and tactics
  5. Command 5 frigate fleets
  6. Command a fleet of cruisers
  7. Develop cruiser fleet strategies and tactics
  8. Command 5 cruiser fleets
  9. Command an I-Hub siege fleet
  10. Develop siege fleet strategies and tactics
  11. Command 5 siege fleets
  12. Create a corporation
During these steps, I will be creating a format for my corporation to maintain a bastion.