Showing posts with label Null-sec. Show all posts
Showing posts with label Null-sec. Show all posts

Thursday, 1 May 2014

Accelerated schedule

... and the problems it brings.

Put simply, my hunting in NPC null-sec has been lucrative beyond my expectations. I was imagining spending at least a month getting used to null-sec pirate patterns, and refining both ratting and capsuleer avoidance techniques.

But, after two weeks of about 10 minutes hunting a day, I've earned enough to start the next phase of my plan, and also filed my depots with enough loot to fill an industrial ship... well before I have the capacity to haul it.

I'm not ready to begin the move, and find that it's not worth my time to hang around.

And I ran out of ammo. That's a significant problem.

I'm still deciding between getting Benh, my market partner, to train up advanced hauler sills, or asking his wife stationed in Amarr to begin learning. She only has the basic capsuleer pilot training, as we all expected her to be tied to a desk to support region trading. However, if I skill her up as a dedicated hauler, she'll be able to transport my region traded goods as well, saving me about 10 million a week. That's a whole Rifter!

So, I have a few weeks of vacation time whilst I decide what to do.

I've decided to finish off my Rifter ammunition experiments. I did a few disastrous runs in the past few days, and discovered my capsuleer combat skills atrophied to the point of embarrassment. Whilst I experiment with Rifters, I'll try to get my skills back up to at least an acceptable level. So, I've bought a stack of Rifters, and will work my way through them, until I'm getting confirmed kills again.

It wasn't all bad though, which is something I'll talk about in the next post.

In case you were wondering... I got my loot out of the Wildlands by fitting up a Wreathe with a few Warp core stabilizers. I went in when no one was looking, and got out with everything in tact. I did get caught by a bubble, but there was no pilot patrolling it, meaning it presented only a mildly annoying speed bump.

Needless to say, taking an uncloaked industrial to Null-sec via Low-sec was an incredible risk which you should never do. Let me repeat that: DO NOT TAKE AN UNCLOAKED INDUSTRIAL TO NULL-SEC VIA LOW-SEC. However, the Wildlands are very thinly populated. I only felt concerned zipping through Molden Heath.

Of course, that does give you an idea of the level of security Null-sec gives you. Even Benh was attacked on his trade route. Single incident, but my bomber spent most of its time in the Wildlands quite alone.


Monday, 28 April 2014

Hunting and gathering

Yesterday I had a very busy schedule, but managed to find some time to explore space.

The Great Wildlands is an interesting place. The only people you see are generally in transit, explorers looking for wormholes, or people who are just generally lost, confused, and desperately trying to get back to space with more stations.

There is at least one corp I know of living in the small clutch of systems containing stations, but I've never seen them venture far from their docks. I occasionally wander past them, but I have yet to see one in space. I must make a note of greeting them to see what their response is.

I've often heard that all null-sec corporations are violent, territorial and greedy. Also, that warp disruption bubbles are everywhere. I'm working on the assumption that this is mere hearsay, and that the truth is ultimately more complex. It usually is. I'm looking forward to speaking to these more settled null-sec dwellers.

But that's a side project for a later time. 

Over the past few weeks, my depots have been filling up, and I've just added a few more to extend my range. I'm getting into the habit of keeping munitions in my hold down to a bear minimum, so that I can carry back more loot. In terms of actual ISK gained in the last week, that's up to about 70 million. The majority of that is in items and salvage. I'll need Benh to come out and pick it up once he gets over his little incident.

That's not an inconsiderable amount of money, and my actual flying time has been limited to 20 or so minutes a day. I'm finding null-sec to be quite lucrative, and much, much safer that low sec. It's also very peaceful out here. I'm beginning to see the attraction.

Particularly since you can make over 10 million in under 10 minutes. 

Immediately after starting to explore space, I found a Domination Angel battleship loitering around in a belt, surrounded by some cruiser serfs. The bounties alone were worth more than 8 million. Torpedoes flew, and hulls were rent open to hard vacuum. The battleship went down surprisingly fast for such a high bounty.

The drops weren't that inspiring, but that's only relative. Really, 200k modules are nothing to be sniffed at.

Much better than that, someone had clearly been through the belt claiming bounties too, but failed to check the wrecks. That means free loot and salvage! I ended up getting about 2 million in modules and salvage, and it only took a few minutes of picking up someone else's garbage.

The take home message is this: Take everything you can. If you're choosing this lifestyle, you won't have the luxury of a ship replacement program, or a secure place to hoard your findings. Every scrap of ISK is vital for the inevitable day when someone will come to destroy it all.

Practical notes:

I'm getting a better handle on Null-sec mechanics, and the 'true' security levels in particular. Put simply, the lower the true-sec value of a system, the better quality pirates you'll find. You'll need to balance that quality of pirates against number of belts.

Also be aware that these will inevitably be high-traffic areas. If you pitch your tent in this system, expect it to be noticed much more easily. So again, balance true-sec vs. travel time.

Salvage is smaller than modules. It's tight, but fit a salvager. Not only will you make more cash off your kills, but it's easier to transport than modules.

I've also started to refine my depot living techniques, and I'll make the move to sovereign space in two weeks time. 

Friday, 25 April 2014

Nomadikon: Camp sites

Alternative title: At least two baskets...

One of the biggest problems of living undocked full-time, is where to put your eggs, er, I mean, loot.

Battleship drops can be as big as 50m^3, which is roughly 1/5 of a bomber's cargo hold. It's a fairly big chunk of space, even on something cruiser sized. I had filled up my hold within 10 mins of clearing belts, and was sitting in a belt uncloaked wrestling with my ships inability to jettison more than one can every five minutes, trying to sort out the valuables from the not so valuable.

The best solution is a mobile depot.

Mobile Depots

  • Big cargo hold for it's size (50m^3 gets you 3000-4000m^3)
  • Difficult to scan down (depending on meta level)
  • Ability to re-fit ship
  • Fits easily in a frigate.
  • Relatively cheap (depending on meta level)

You could also use secure containers, but these don't have a good size to cargo capacity ratio, don't have the reinforcement timer, and doesn't look as good.

The depot also has an interesting mechanic, whereby if you emergency scoop the depot, the items inside are immediately jettisoned into a can. Nice for a quick transfer of items between friends, but something to consider if you find your depot under siege and need to bug out quick.

This is the important tip though: have more than one.

Procedure:

  • Maintain 2+ depots in your hunting grounds
  • Keep at least 2-6 jumps distance between each depot
  • Divide ammuntion stores equally between them.
  • Divide loot stores equally between them
  • Do not log off at your depots
  • Safes at about 15AU distance from jump gate travel lines are preferred
  • Adopt naming conventions of the locals


Quite simply, if someone finds it, and you can't defend it, you will have lost a good chunk of income. The best solution for this is to have at least two depots you store items in, so that the risk is somewhat mitigated. Nothing is going to stop a determined attacker from getting your spoils, but that doesn't mean we should make it easy for them.

That's why we keep them a number of jumps apart, and away from common travel lines. It only takes a quick D-scan to find a depot (and then a long while probing to actually locate it), but depending on where you set up, those 2-6 jumps can have enough divergent paths to make it a hassle to find them all. Keeping them out of easy D-scan range reduces the risk of people finding them.

Furthermore, keeping all of your assets split up, gives you many more choices to re-deploy from. If one of your depots is taken, you can refit from a different one, and get back to hunting. Be wary of escaping to a system with your depot in it. They will eventually catch you and your depot. Be brave my friend, and run into unknown space, and return once pursuit has lost interest.

The last point to consider is naming your depot. By adopting the naming conventions of the local residents, we gain anonymity in the crowd. Resist the temptation to mark your territory. The closer you mimic  the POS and other depots around you, the less notice you'll attract. They may even assume you to be a friend. 

Thursday, 24 April 2014

Savage's Fiddle

Or, "Bar-bar-bar."

I recently wrote about the people who were famous to me in New Eden. Mord Fiddle was one of them.

And that's peculiar. He spends most of his time in Non-sovereignty null-security space, and writes almost exclusively about the various events of the sovereign alliances.I spend most of my time in low-sec, and hi-sec trade hubs. We don't share any common ground.

Except for writing. And writing is the reason I count Mord as one of my most important influences. His writing style is unique among most bloggers, and he has a wonderful way of describing the machinations of the null-sec war-lords. Even me describing them as warlords in due, in part, to the colourful and vivid narratives and thought-provoking analogies he creates.

Not to mention the personal benefit I get from his blog. I get a steady stream of page views directed from his site. I'm proud to be included on his blog list.

But it was mostly what he wrote about that kept me coming back. More specifically, it was when he spoke of barbarians.

As he says, 'barbarian' is essentially another way of calling someone savage, or uncivilized. It's an ancient Greek term, since the conversation of their less-urban inclined neighbors sounded to them like "Bar bar bar bar bar." Over the ages, it's come to apply to anyone we see as overly aggressive, with a tendency to use their enemies' skulls for drinking wine.

And it is these stories that fascinate me.

Mord recently announced his departure from New Eden, based on the new industrial taxes that will hit soon, and the inferred Cosmic developers' contempt for those living in Hi-sec. I'm not convinced this is the whole of the reason.

CSM Ripard Teg said in a comment that most of Mord's posts are based on the unfortunately named CFC, and that they mostly contain a certain amount of vitriol for the group. He claims burn-out for Mord's choice to join the Sleepers in immortal slumber. I tend to agree.

I believe the reason for that is because the CFC are the only worthwhile thing to write about in Null-sec. They have been for a long time. And thus far, despite some minor footnotes of other alliances rising to power, but quickly brokering treaties with the swarm, there has been little else for him to talk about. I'd be burnt-out too if my passion had only come to chronicling the rise of a single entity. After commenting and  analyzing the chaos of null-sec before, I'm not surprised.

In other words, it's kind of dull.

I know nothing of null-sec, but things must have become more barren for one who wrote so passionately about it to lose interest.

So I think of barbarians. More specifically, I think about the more successful ones.

The idea of a barbarian without culture or civilization is entirely misleading. They often do have one, it's just distinctly different from those looking out over the horde and trembling. The word barbarian quite literally means foreigner, or something other.

Which is why Mord's ideas of barbarianism never really gained traction. Whilst he advocated looting and pillaging, I always felt it was from the perspective of setting out to raid and pillage from a secure place. Which is logical. You need somewhere to cart back that plunder.

But the next logical extension is that you'd need to defend said place, and things start to look a lot like a traditional null-sec alliance. And we already have one that reached the peak of that particular development cycle. The real answer lies in a fundamentally different way of living in null-sec. A different culture.

The most successful barbarians in ages past were nomadic herdsmen. They lived in tents, and never built anything to last. When things became uncomfortable, they just packed up and left. An entire empire was built this way. All they asked from their subjects was some gold to prevent unpleasantness. Other than that, they lived off the land, and traded with the more settled people.

This kind of nomadic existence doesn't exist in New Eden's null-sec. There is a general feeling of ownership, and that ownership of systems comes with a right to security. The idea that one should 'own' space before one is allowed to exploit it is built into the narrative of the cluster. Even worm-hole residents put up there POS towers as a way of flag-planting.

But, as Mord says, barbarians tend not to care who's hiding in the castle, so long as they get to use the lands whilst he's there. The very idea of paying to operate in someone else's space is a dream. It is certainly more convenient to be able to dock up, but with current technology, it's no longer absolutely necessary.

The Great Wildlands is home to nomadic Thukkers. I am entering this dark place to learn their ways. Once I have the theory and practice of living without station or POS, I will move to sovereignty held null-sec, and hunt all they have. I intend to find out whether a different culture beyond the settled farmers can exist in null-sec.

I am moving to Null-sec. But I am doing it on my terms. I will not bend my knee to any alliance there, and I will not pay for the right to live in space they refuse to patrol.

I do not go for destruction, although I am aware many will try to bring it to me. I go to create, to learn and to teach. I actually envisage collaboration rather than opposition to the locals.

But the biggest reason, inspirations aside, is to see if I can.

It is a challenge, and one I look forward to tackling.

I keep hearing null-sec is essentially safe. I'm not a big risk taker. Safe space sounds great to me. And if the local landlords come after me, well... I'm not all that risk averse. I love a good chase.

Catch me if you can.

Ugh, I have no talent for this philosophical rambling. Next up, some practical advice for living out of a depot.

Wednesday, 23 April 2014

Null-sec Nomad

It occurred to me as I looted the clone pirate wreck a week ago, that you don't need to own space to profit from it.

None of the high-sec capsuleers can claim ownership of a single system. Low-sec corporations can, by right-of-might, claim a system as their own. But they don't get to fly their banner from the stations ramparts. The closest they get to that is the cheery little corp logo adorning their station office door.

And yet, these pilots flourish. They exploit their space, quite without the keys to the system. When the mood takes them, they may camp outside the star gates, snarling at interlopers, but when it's time for bed, their ownership amounts to nothing but words lost in the void.

My little jaunt out to Thukker controlled space cemented this idea. I was exploiting space quite beyond the clutches of the Empires, the gentle iron fist of CONCORD, and with only minor pirates for company.

It's dangerous, no doubt about that. There are only a handful of stations in the whole region. But because of that, it's largely untraveled. Warp disruption bubbles aren't a problem if there's no one to deploy them.

So, I made a few little preparations and headed out to see if I could live there for a week.

Preparations were simple. The biggest problem of extended operations in the Great Wildlands was cargo space. This is semi-fixed by deploying mobile depots. I have a number of them dotted around the Region now, all in safe spots, and hopefully beyond the care of other people.

Setting up was easy enough. Cargo expanders in the lows meant I could carry more, and the depot ensured I could refit once I got into my hunting grounds.

I pretty much have this space to myself. I warp out to belts, collect the bounties on a few pirates, and loot them. I then return the loot to the nearest Depot. Rinse and repeat.

I see much more of the alliances I read about in the press. Pandemic Legion, Read Alliance, and some others. I never really met them in Hi- or Low-sec. They flitter around the Wildlands, probably looking for someone to kill. I wonder who? They can't be after me... unless they've brought a dedicated probe ship, and have their hearts set on a mobile depot kill mail. And the pirates in the belts go fairly un-molested, save for one lonely Khanid taking their bounties.

I also met a budding exploration pilot, wandering around the Wildlands in  Magnate, lows full of warp core stabilizers. Rookie capsuleer. He'd only been in space for 3 weeks. We had a brief chat about where to find things, and he left my hunting grounds. I wish him well. He said he learned a lot from his past 3 ship losses. Good man. Hope he can maintain that optimism.

But as I rove between my interstellar camps, wondering how I can convince Benh to pilot an industrial out to pick up all of what I've collected, I struggle with this question: Why am I out here?

And I think it all comes down to one writer.

Monday, 21 April 2014

Day Tripping

Time for a holiday from Faction Warfare. But where to go?

I spend the majority of my time in low sec and high sec. Honestly, a bit more high sec. I do my shopping in hubs and strike out from there, with re-supply caches dotted around low sec.

Quick tip: Little caches spread out across space gets you into fights faster than one big supply depot in a single system. A little more prep-work, and definitely something to consider at a corporation level. If I could follow my own advice in this matter, I'd have a much healthier kill board.

New Eden offers a variety of interesting holiday destinations for the discerning capsuleer. I've done wormholes before, but I've only ever been to Null-sec once or twice in my entire career.

So what can I do in Null-sec? Go and take a system? Sounds like to much work. Hunt down some sov alliance miners? I tried that in piracy... didn't really work.

But I would like to visit.

So, I fit up a stealth bomber, and left to have a look around. Why the bomber? Because it's very effective at dealing with the mundane, non-capsuleer pirates that infest the belts of 0.0. I planned on making a little cash whilst I'm out there.

And I did! In about 30 minutes of idle hopping around I made 10 million ISK, including drops.

I went to the closest null-sec region, The Great Wildlands. It was easy enough to get in. Passing through Molden Heath meant that most of the would-be gate campers were scared off by the various pirate corps that live there.

I think I might have gone on record as saying this already, but pirates are good people.

I went a few systems into null sec, and marveled at the empty systems. I warped out to a belt, and promptly earned 1 million ISK in bounties, and another half in loot.

I jumped to the next belt, and tried my luck against a battle cruiser group. Half a million in bounties, a further half in loot.

I repeated this process and within 4 belts, had enough for a new Rifter. I wasn't even being efficient with it. I was testing out torpedoes against frigates to see how fast I could take them. The answer was, not very fast at all. If I was truly ISK focused, I would warp in, blast the battleships, bookmark and and loot, ignoring the frigates.

The only problem I could see was that my little bomber couldn't haul off with all of the loot. Battleship drops tend to be battleship size, and whilst they're worth a good deal of ISK, I couldn't carry much.

Honestly, it was a nice break from the chaos of low sec. Peculiar as that sounds in totally lawless space.

And it did start the idea mill turning...

Friday, 8 November 2013

Breaking news: Amarr Admiral killed by Capsuleers

As far as I can tell, an Empire led assault on pirate systems in both Curse and Syndicate ended in an utter massacre at the hands of capsuleer run corporations who dwell outside of CONCORD's jurisdiction.

High ranking Empire officers were killed, including Admiral of the Imperial Navy's Third Fleet, Ran Karetta.

As the ship loss record clearly shows, the Admiral was ambushed and murdered by an ad hoc coalition of capsuleer alliances. Their guilt is quite obvious to any who care to look.

I'm sure the Emperor is in fierce debates now, coming up with a response to this grievous crime. 

King Khanid has also informed me that he is looking with suspicion at those capsuleer corporations bordering the Khanid Region. Such a communication from my King can only mean that he is considering a change in my orders. We shall see.

For now, let us wish the good admiral a pleasant afterlife. Incompetent as he was in commanding a fleet, he has paid the price for his shortcomings, in a most final manner. Here is a short quote from scripture, that was said to be the admiral's favourite:

"Face the enemy as a solid wall
For faith is your armor
And through it, the enemy will find no breach
Wrap your arms around the enemy
For faith is your fire
And with it, burn away his evil"
- The Scriptures, Amarr Askura 10:3

Clearly, dear admiral, lasers are better at burning, and sound tactics better defense, than faith.

Saturday, 17 August 2013

Walk in dark places

With all the press about the unfortunately named CFC and renters lately, I've been tempted to join a null-sec corporation.

The siren song of sovereignty null sec is certainly a sweet one. It's the battlefield that receives the most attention, and the most reporting. the battles are titanic, the logistical challenges absorbing, and even mining can be a great adventure.

My Oath calls me to walk in dark places, and the space in null-sec is certainly the darkest. The shadows there have great knowledge.

Planetary Interaction is strong there. Null sec regional trading should keep Benh as happy as a pig in mud.

There are certainly many reasons to go to Null.

There are, however, a few problems.

Fleet fights are incredibly dull. Usually a rank and file member won't even know what's happening. He will click on the primary target, lock and fire, without any input on overall strategy and tactics. Eventually, he will be primaried, and that will be the end of his battle.

The Rules. All null-sec alliances have strict rules and regulations. These rules are absolutely necessary for these null-sec entities to operate. Whilst I can appreciate this, my Khanid blood roars at answering to any man's laws except my King's!

Finally, the people.

Whilst the Crusade is packed to the brim of unsavory types, I am not affiliated with them, nor do I have to put up with their churlish behavior to succeed in my goals. If I were to join a Null-sec entity, I would be at the mercy of immaturity and often downright offensive capsuleers. Their reputation would precede my own, and I'd rather not listen to endless litanies about certain male organs, or the the inferiority of whoever they happen to be mildly annoyed by that week.

I'm sure there are great pilots in sovereign null-sec. But these good people allow their names to be marked by the apes flinging feces around them.

In short, Null-sec has it's appeal. But I'd want to go there on my terms. Not on someone else's. I'm happy to learn from shadows, but I refuse to become one.

Perhaps a plan for the future, but for now, the Crusade is where I belong.

At least until Khanid II deems otherwise.