Thursday, 31 July 2014

100th Post!

Up to 100 posts!


It's certainly been a while since I started writing. Lets check some stats whilst we're here.
Start date: 22nd July 2013
100th post date: 1st August 2014
Total days writing = 374
Posts per day = 100/374 = 0.26
Posts per month = 0.26 * 30.5 = 8.16

So a rough number of 2 posts a week since I started. Not bad considering I took a few months off here and there. 

In the course of the year I've joined a militia twice, and quit at least once more than that. I've been on both sides of the Amarr/Minmatar conflict, and pirated in Metropolis and Gallente space. 

I've traded as well, making myself comfortably well off. I've dabbled in PI, and even manufacture. I've tried exploring, and even managed to visit a wormhole or two. 

I signed up with one of the more notorious pirate groups in the cluster, and then left again.

I've shot down factions ships in standard issue hulls. 

I went to null to live out of a depot.

I've missioned.

I've mined.

100 posts on what I've been doing.

100 posts on aimless wanderings.

100 rambles about pretty much whatever took my interest at the time. 

And occasionally something useful.

My reputation at the Khanid court has been completely and utterly devastated. My family has thoroughly disowned me in every conceivable way. I've managed to make myself little more than a vagabond, a nameless traveler, weaving a chaotic and erratic path through the stars.

I'm hardly the kataphract I once was. Perhaps I never was much of a soldier.

But it has been fun. More fun than I imagined it could be. And I've learned far more than I ever could have done if I never started writing. 

Well.

Enough of this self-congratulatory business. Next, we look at the owners of the wormhole I found myself in. Time to congratulate some other people's achievements!


Wednesday, 30 July 2014

The Wrong Hole

It's easy to get sucked into the cries of the sov null-sec capsuleers. Extremely vocal, they're the ones who tend to grab headlines, and have all the shiniest toys. As a friend once told me: "Whining gets you stuff. That's why humans are on top of the food chain, and all the other animals got nerfed."

Very poignant, and it's tempting to get dragged into whatever boon they're begging for from interstellar developers. But I've said my piece on null, and I have things on my list out there anyway. They'll have to wait their turn for more attention from me.

Right now, I'm intent on finding a sleeper site to run.

So... this is frustrating.

I ended up in a C3 wormhole. You can tell from the colour of the penumbra, this one being a dull, Caldari grey, with some rosy pink splashed in.



This presents a few problems. A quick look on Eve Survival shows that pretty much everything here is beyond my Astero's capabilities. A more rigorous scan of the system revealed only gas sites and two more wormholes.

One led to the Great Wildlands.

The other led to low-sec just outside of Hek.

It's either an unbelievable coincidence, or a sign. Either way, I couldn't run a sleeper site here, and there wasn't even any interesting spacial features to look at (i.e. the black hole on my list).

This place was as dull as the star field around it.

However, there is a more human story to tell here. Clearly there are some people living in this, well, backwater wormhole. 

Tuesday, 29 July 2014

Null-sec: Gold and blood

This post is in response to a blog post made by CSM Sugar Kyle.

Go have a read. And whilst there, bookmark her blog. She's one of the best writers out there, and has a near unmatched passion for New Eden.

The gist of the post is in itself a response to a Twitter conversation about a lack of motivation to take the space owned by the big Null-sec power blocs. She mentions that mechanics are one of the problems. It is a larger, and more complex issue than my feeble experience can cope with... but I do know why I wouldn't storm Null-sec, and she's largely right.

There's not much point in toppling the power blocs in the first place.

If you want to live there, joining the existing groups is easier than taking space from them.

If you don't want to live there, why bother with the structure grind?

And even if you do take it, you've basically locked yourself into a life of constant defense against interlopers. Any trips to other parts of the cluster have to be short, so you can always be on hand to defend your space.

Much worse than that, you're obliged to keep *everyone* out of your space, just in case they do want to attack.

Null-sec is a place where you have to fight hard to get there, fight hard to keep it, and once there, you're basically stuck with the people that helped you get it, wandering around space, rolling in cash, and asking the inevitable question: What now?

To give you an analogy: The Gold Mine

You get a group of friends together to attack a gold mine. It's long, and painful, since there's only one entrance in. You lose a lot of friends along the way, but eventually you get a foothold into a rich seam of gold.

You use that gold to buy bigger weapons, but the further you go into the tunnels, the more concentrated the enemy, and the harder it is to get your guns down the tunnels. In turn, you get more gold, but you start losing more and more friends, replacing them with greedy people only interested in either money or blood. 

If you're stubborn enough, you get the whole gold mine, and all the riches are yours. But now some other people are looking at your wealth, and they'd like a piece of it. You know, from experience, that even just a foothold in the mine makes it easier for those people to buy better weapons, and take more from you.

So you barricade the door, and kill anyone that even takes a sniff. You drill secret tunnels to take your gold to market, using false identities and disguises, since you're terrified of people in the market, so terrified that they'll steal your gold. 

You spend all your time underground, terrified of the world outside your mine. The sun becomes a distant memory.

But getting the mine was an achievement right? Something you and your friends did together right?

But when you look behind you, to see who's in the mine with you, you see very few of your friends. Instead, the majority of your bunk mates are covered in blood, hungry for more. They jealously guard their own shares of gold. Much worse, they expect you to pay them to help defend the gold mine. 

Too late, you realise you've locked yourself in a dark hole, with only digging through more rock in your future. Locked yourself in a hole with murderous mercenaries. People on the other side of the barricade just as jealous, with just as bloody intentions.

Isolation grows.

Soon, despite a steady trickle of fresh recruits to man the barricades, a rot sets in. All the warriors turned miner become caked in dust. Their wealth grows, and grows, but with only ever more expensive weaponry to buy, restlessness increases.

Your followers grow scornful of the weak and poor people out of the mine. Those pathetic sunwalkers could never hope to take the mine they so obviously covet. But still, the barricades are held strong, and held stronger every day by the ever expanding arsenal.

It may take a few years. It may take a few days. But eventually, you'll realize the truth of the mine, and whatever dreams you had of building cities and monuments were actually never the true purpose of the gold mine.

Yes you built a barricade. Yes, the gods handed you ever better tools to make weapons with. You have vast tunnels pouring wealth unimaginable into your wallets, and beautiful engines of destruction dancing to your whim.

But all of this is underground, out of sight. Too dangerous to let the rest of the world see. Better to keep it safe in the dark. Maybe invite some of the sunwalkers to mine for a while, so they become as black-lunged and swollen with gold like the rest of us. Good fodder for the other tunnel dwellers.

Because that's all the gold mine is. That's all you can find there.

Gold... and blood.

Sounds fun right?

CSM Sugar Kyle is right. The mechanics of Null need to change. But competitive mechanics are not what Null needs. Rather Null needs a reason to let the barricades down, and allow both it's own people to get some sun, and allow people to come in and see what wonders they have built.

Sunday, 27 July 2014

Future capsuleers

After investigating the single planet in the system that gave our cluster it's name, it was time to leave a message to the capsuleers that would follow.

Despite having written this many blog posts, I am not such a fantastic writer. It takes a good deal of time for me to say anything of interest, and there are reams of deleted words that will never see the light of your monitors.

However, since this is the first step of my farewell voyage aboard the Farewell, I wanted to leave something at least a little poignant.

Aftersome thought, I warped out to one of the distant cans, and burned a respectable distance away from it. I made sure my position was still in sight of the gate, and set up my depot.

Here folows my message:


"For the future capsuleers of New Eden. May our mistakes show you a new way."

Well. That's that.

My next item was to clear a sleeper site. It only seemed fitting that I take a wormhole from the Eve Gate system. 

I found two, one leading back to low-sec, and one into wormhole space. 

I could go back to the militias. I could begin again fighting the 'good' fight for whoever's coin was shiniest. I could answer Benh's frantic emails about the state of our investments. I could do so many things back in that comfortable routine. 

I entered the wormhole.

Unknown space beckoned.

Saturday, 26 July 2014

Lords of New Eden

This is a new style of post for me.

When I escaped a gate camp, I wondered if people would enjoy reading about the anonymous capsuleers that make up our cluster. I regret not finding out why the campers were there, or even their names, as I suspect they'd love the notoriety of being fearsome pirates.

With the aim of spreading the notoriety and highlighting the lesser known stories of the cluster, I present to you, the Lords of New Eden:

Easily Excited Holding.

Why are the the rulers of New Eden? Since they have a customs office in orbit around the sole planet in the New Eden system.

I had a look to see if there were any extraction operations in progress on the planet, but could find none. It's purely a flag planted in the New Eden system. Not surprising, since a barren planet this far from any trade hub in a dead end low-sec system is barely worth the industrial used to transport the command center.

However, here they are, the dominant presence of the system holding the Eve Gate. I'm sure the Sisters are seething at their presumption!

They probably won't be holding on to it for very long after this post. Some other entity will probably go and stake their own claim on the spiritual hub of the cluster. However, this record will always remain; once they were the lords of New Eden.

As an aside, anyone looking to set up a more permanent memorial to someone may want to consider putting up their own POCO instead of leaving a can... but then again, that could lead to some seriously tricky moral questions. Best to leave a less contentious depot.