Tuesday, 1 April 2014

The current position of the Tribal Liberation Force

Much like when I first started at the Crusade, the situation is fairly dire for the TLF. They are down to one or two stronghold systems (ironically a jump or two away from Kamela, the Amarr stronghold system), member count is low, and Crusade pilots are lurking around Hek.

Is this bad?

If you're a Matari living in the The Bleak Lands and the less protected areas of Metropolis, yes. For capsuleers? No. In fact it's rather good.

Offensive plexing, or capturing of hostile outposts, nets you more Loyalty points (LP) which can buy you things at the militia quartermaster. The more hostile systems there are, the more choices you have to capture. If there is a concentration of crusaders in one system, no matter, just avoid them, and attack somewhere else.

If, like me, you plan on using Imperial Navy ships and armaments (for reasons that will become apparent later), it actually works out better for your wallet. The market is currently flooded with Imperial tech and weaponry. Their prices are low. Republic fleet items are running low, and they are worth more.

Aside from the occasional Cap booster and ammunition for my Rifter experiments, there's not much I want from the TLF quartermaster. Everything I get from there is for sale... and what's better, I don't have to pay extravagant shipping costs to get these to my market partner.

So, we have a target rich environment, with cheap weapons that I want to use, and a relatively safe income source. Jolly good.

There is a downside to this. Operational range is, of course, limited. I can't use stations to rearm and repair for extended patrols into the Bleak Lands. And there is also a strange question of fighting style, which I'll discuss in my next post.

It involves me exploding. A lot.

1 comment:

  1. Please post more TLF articles .. love to read them!